Pixel shader: Difference between revisions

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#REDIRECT [[Shader]]
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A pixel shader is a piece of software which performs operations on each pixel before it is rendered, giving the programmer control of how it is rendered.
 
 
After geometry has been transformed into screenspace using a [[Vertex shader]] pixel shaders are used to rasterize the image. The source engine uses a per-material model where each material in the scene can have it's own pixel shader.
 
==See Also==
[[Shader]]
 
[[Category:Technical]]
 
[[Category:Programming]]
 
[[Category:Glossary]]

Revision as of 06:39, 27 July 2006

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