Team Fortress 2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (grammary)
(Team Fortress 2 + Source SDK)
Line 10: Line 10:
'''Team Fortress 2''' is the follow-up to [[Team Fortress Classic]] and the Quake mod [[Wikipedia:Team Fortress|Team Fortress]], and is in development at [[Valve]]. It will ship with [[Half-Life 2: Episode Two]]. [http://gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006]
'''Team Fortress 2''' is the follow-up to [[Team Fortress Classic]] and the Quake mod [[Wikipedia:Team Fortress|Team Fortress]], and is in development at [[Valve]]. It will ship with [[Half-Life 2: Episode Two]]. [http://gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006]


As of September 17, 2007, the beta version of Team Fortress 2 is playable by those who own Valve's [[Orange Box]]. The beta version features a more or less complete game with six maps. As to date, Source SDK doesn't yet support Team Fortress 2.
As of September 17, 2007, the beta version of Team Fortress 2 is playable by those who own Valve's [[Orange Box]]. The beta version features a more or less complete game with six maps. While Source SDK does support Team Fortress 2, it's currently not on the list of games. You can add it manually by extracting the fgd files, models and materials from the GCF files. Team Fortress 2 also uses a whole new version of materials which aren't backwards compatible and they must be converted before use.


===See also===
===See also===

Revision as of 11:00, 26 September 2007


Team Fortress 2 In-Game Group Photo

Team Fortress 2 is the follow-up to Team Fortress Classic and the Quake mod Team Fortress, and is in development at Valve. It will ship with Half-Life 2: Episode Two. [1]

As of September 17, 2007, the beta version of Team Fortress 2 is playable by those who own Valve's Orange Box. The beta version features a more or less complete game with six maps. While Source SDK does support Team Fortress 2, it's currently not on the list of games. You can add it manually by extracting the fgd files, models and materials from the GCF files. Team Fortress 2 also uses a whole new version of materials which aren't backwards compatible and they must be converted before use.

See also