User:MrTwoVideoCards/TF2 Ideas: Difference between revisions
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--[[User:MrTwoVideoCards|Gear]] 15:52, 24 Sep 2007 (PDT) - Last Edited. | |||
== '''Day 1''' == | |||
Alrighty so here it is, my first attempt at trying out the new TF2 stuff. Interestingly its very difficult. Why? Well theres a ton of new materials and models, all of which are hard to navigate around until you get the hang of it. | Alrighty so here it is, my first attempt at trying out the new TF2 stuff. Interestingly its very difficult. Why? Well theres a ton of new materials and models, all of which are hard to navigate around until you get the hang of it. | ||
Also most of the materials now seems to be alot taller. Removing the need to make two brushes in order to keep a material going, and going, and going... | Also most of the materials now seems to be alot taller. Removing the need to make two brushes in order to keep a material going, and going, and going... | ||
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{{note|I Have two monitors going at once, and it becomes quite helpful with Hammer, now giving me more room. So thats why there are two screens.}} | {{note|I Have two monitors going at once, and it becomes quite helpful with Hammer, now giving me more room. So thats why there are two screens.}} | ||
[[Image:SpawnRoom 001a.JPG|thumb|left|500px]] | [[Image:SpawnRoom 001a.JPG|thumb|left|500px]] | ||
[[Image:SpawnRoom 001b.JPG|thumb|left|500px]] | [[Image:SpawnRoom 001b.JPG|thumb|left|500px]] | ||
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== '''Day 2''' == | |||
Got two more screens to add up, working out the spawn room though. Takes about an entire two days just to make a really awesome spawn room, all though the player is most likely going to only spend 15 seconds in there. |
Revision as of 15:52, 24 September 2007
--Gear 15:52, 24 Sep 2007 (PDT) - Last Edited.
Day 1
Alrighty so here it is, my first attempt at trying out the new TF2 stuff. Interestingly its very difficult. Why? Well theres a ton of new materials and models, all of which are hard to navigate around until you get the hang of it. Also most of the materials now seems to be alot taller. Removing the need to make two brushes in order to keep a material going, and going, and going...
All that is really good though, plus cloud materials, OH YEAH! need that in HL2. For right now the map im working on while i take a slight break from my mod is ctf_factory. I am hoping that it might work out this time, in fact the map has alot of history in it. It has been from HL2Dm to Sourceforts, and to even normal Single player Designs. So with that said here they are, the spawn room that took me over a day to make and detail, yet its not done. But so far this is what i have:

Day 2
Got two more screens to add up, working out the spawn room though. Takes about an entire two days just to make a really awesome spawn room, all though the player is most likely going to only spend 15 seconds in there.