Npc dog: Difference between revisions

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(→‎Entity Description: updated picture of dog with wires (sorry it took a while))
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: Fires when dog catches an object.
: Fires when dog catches an object.


[[Category:Entities]]
[[Category:Entities]][[Category:NPCs]]

Revision as of 06:22, 15 July 2005

Template:Wrongtitle

Entity Description

d0g: the loving and caring head crushing Alyx companion.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

Inputs

  • SetPickupTarget <string>
Sets the target entity for dog to pickup.
  • StartCatchThrowBehavior <string>
Tells d0g to start playing with the player. You can pass in the name of the object you want him to play with otherwise he'll find the closes phys_object.
  • StopCatchThrowBehavior <string>
Stop the catch and throw behavior.
  • PlayerPickupObject
Tells d0g the physgun just picked up an object.
  • StartWaitAndCatch
Tells d0g to wait for the player to throw an object at him.
  • StopWaitAndCatch
Tells d0g to stop waiting for the player.
  • SetThrowArcModifier <float>
Used to pass in a modifier for d0g's object flight arc.
  • SetThrowTarget <string>
Set d0g's throw target (pass in !player if you want the player)

Outputs

  • OnDogThrow
Fires when dog throws an object.
  • OnDogPickup
Fires when dog picks up an object.
  • OnDogCatch
Fires when dog catches an object.