Synergy: Difference between revisions

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(Updated release date, current version, fixed overview and history)
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==Overview==
==Overview==
Synergy focuses on giving players coop for Half-Life 2, however since Beta 2.0, multiple game modes have been featured in Synergy:  Co-op, Teams and Deathmatch. Get together with your friends and complete individual levels or series of levels, using all new weapons against new NPCs.  Or if you want to get competitive, play the Deathmatch or Teamplay game modes.  In Teamplay games, you join either the Combine or Rebel team, fighting along-side friendly NPCs against the opposing team.
Synergy focuses on giving players coop for Half-Life 2 and since Beta 2.0, some other gamemodes have been added into Synergy:  Teams (Teamplay, CTF, Last Team Standing) and Deathmatch (Classic, Last Man Standing) and a new one.
 
Get together with your friends and complete individual levels or series of levels, using all new weapons against new NPCs.  Or if you want to get competitive, play the Deathmatch or Teamplay gamemodes.  In Teamplay games, you join either the Combine or Rebel team, fighting with friendly NPCs and players against the opposing team.


The mod features many new customization options for level creators (custom player model system, custom NPC support, etc.), to provide more variety in levels.   
The mod features many new customization options for level creators (custom player model system, custom NPC support, etc.), to provide more variety in levels.   
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==History==
==History==
The history behind Synergy is quite interesting:  before the mod was named "Synergy", it actually had two separate names:  "Dev Coop" and "DC Coop 2".   
Before the mod was named "Synergy", it actually had two separate names:  "Dev Coop" and "DC Coop 2".   
At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six people working on their mod.  It also had a Half-Life mod, named DC Coop.   
At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six people working on their mod.  They also had a Half-Life mod, named DC Coop.   
Both parties met and realised the possibilities of a merge.  Today, the mod is known as Synergy and development couldn't have been better:  we've got a public Beta up for download and we're quite please at how future versions are progressing!  
Both parties met and realised the possibilities of a merge.  Today, the mod is known as Synergy and development couldn't be better:  we've got a public Beta up for download and we're still working on improvements, updates and features.  
Synergy started out as a strictly co-op only mod (which is Beta 1.0), but now Synergy Beta 2.0 has shifted around a bit and turned into a multi-style mod with many customization capabilities for level artists.
Synergy started out as a strictly co-op only mod (in Beta 1.0) and now Synergy Beta 2.0 (and up) has shifted around a bit and turned into a multi-gameplay mod with many customization capabilities for level designers.


==Features==
==Features==
* Major customization possibilities
* Dynamic Player Checkpoints
* NPC Customization ("CSFs")
* Simple Voting System
* Level Class System
* Level Class System
* Compiled level entity modification (use of "MCF" files)
* Compiled level entity modification (use of "MCF" files)
* NPC Lag Compensation
* NPC Lag Compensation
* NPC Customization ("CSFs")
* New entities for gameplay rules
* Custom Player Model support (like Half-Life Deathmatch)
* Custom Player Model support (like Half-Life Deathmatch)
* Custom Soundscripts Support
* Custom Soundscripts Support
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* Beta 2.2 - January 19, 2007
* Beta 2.2 - January 19, 2007
* Beta 2.3 - March 2, 2007
* Beta 2.3 - March 2, 2007
* Beta 2.4 - April 27, 2007


==Version Information==
==Version Information==
Current version: Beta 2.3
Current version: Beta 2.4


==Media==
==Media==

Revision as of 15:04, 9 May 2007


Template:BetaModSmall

Overview

Synergy focuses on giving players coop for Half-Life 2 and since Beta 2.0, some other gamemodes have been added into Synergy: Teams (Teamplay, CTF, Last Team Standing) and Deathmatch (Classic, Last Man Standing) and a new one.

Get together with your friends and complete individual levels or series of levels, using all new weapons against new NPCs. Or if you want to get competitive, play the Deathmatch or Teamplay gamemodes. In Teamplay games, you join either the Combine or Rebel team, fighting with friendly NPCs and players against the opposing team.

The mod features many new customization options for level creators (custom player model system, custom NPC support, etc.), to provide more variety in levels. Synergy lets level creators write up their own story and/or mission objectives. Each level can be different with different objectives: rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on.

History

Before the mod was named "Synergy", it actually had two separate names: "Dev Coop" and "DC Coop 2". At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six people working on their mod. They also had a Half-Life mod, named DC Coop. Both parties met and realised the possibilities of a merge. Today, the mod is known as Synergy and development couldn't be better: we've got a public Beta up for download and we're still working on improvements, updates and features. Synergy started out as a strictly co-op only mod (in Beta 1.0) and now Synergy Beta 2.0 (and up) has shifted around a bit and turned into a multi-gameplay mod with many customization capabilities for level designers.

Features

  • Dynamic Player Checkpoints
  • Simple Voting System
  • Level Class System
  • Compiled level entity modification (use of "MCF" files)
  • NPC Lag Compensation
  • NPC Customization ("CSFs")
  • New entities for gameplay rules
  • Custom Player Model support (like Half-Life Deathmatch)
  • Custom Soundscripts Support
  • New levels, character models, skins, ...
  • New weapons (such as Flaregun and melee weapons)
  • Hand Pickups
  • New player character animations
  • Player Command Menu
  • More coming...

Release Dates

  • Beta 1.0 - September 8, 2005
  • Beta 2.0 - November 18, 2006
  • Beta 2.1 - December 8, 2006
  • Beta 2.2 - January 19, 2007
  • Beta 2.3 - March 2, 2007
  • Beta 2.4 - April 27, 2007

Version Information

Current version: Beta 2.4

Media

Our main Media Galleries can be found in two locations:

Bug Fries! A "Push" Style level New weapon in Beta 2.0 Metropolice Player Model skin
Using the Crane to our advantage

TFC Pyro Player Model - 'Synergized'

Job Offers

  • Level Artists

We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.

  • Modeler / Animator

This one is a biggy. We've got some weapons that need to be modeled, so if you're interested and feel up to it, send us an email.

  • Material Artist

Very self-explainitory. Need someone who can texture those weapons.

If you're interested, please send us an email at synergymod@gmail.com or send in an application form found on this page. Thank you.

Links