Talk:Shader: Difference between revisions

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:I'll have a think about where to go into more detail - examples of usage might be useful I suppose (especially for postprocess). --[[User:Ging|Ging]] 10:14, 27 Jul 2006 (PDT)
:I'll have a think about where to go into more detail - examples of usage might be useful I suppose (especially for postprocess). --[[User:Ging|Ging]] 10:14, 27 Jul 2006 (PDT)
::I'm fearful of going into too much detail and just going over what's already available in [[Shader_Authoring]] - though I think that Shader Authoring is my next target for cleaning up.[[User:Ging|Ging]] 20:40, 27 Jul 2006 (PDT)
::I'm fearful of going into too much detail and just going over what's already available in [[Shader_Authoring]] - though I think that Shader Authoring is my next target for cleaning up.[[User:Ging|Ging]] 20:40, 27 Jul 2006 (PDT)
:::I've tried to ignore that article for as long as possible :P
:::I've tried to ignore that article for as long as possible :P [[User:Wraiyth|Wraiyth]] 22:44, 27 Jul 2006 (PDT)


I've done a fairly major re-write of this section to generally make it look a bit nicer and read better - as such I've removed the pov / stub templates too, feel free to pop the stub back in if you think more info is required (as it is, some work could be done to consolidate the shader information - I'm happy to do so if others agree) --[[User:Ging|Ging]] 07:20, 25 Jul 2006 (PDT)
I've done a fairly major re-write of this section to generally make it look a bit nicer and read better - as such I've removed the pov / stub templates too, feel free to pop the stub back in if you think more info is required (as it is, some work could be done to consolidate the shader information - I'm happy to do so if others agree) --[[User:Ging|Ging]] 07:20, 25 Jul 2006 (PDT)

Revision as of 22:44, 27 July 2006

Alright, I've merged this with the pixel and vertex shader pages, and re-written the descriptions to sound a little better. They're still short, and theres probably some more detail that can go into them, but I don't write very well at midnight ;) Ging, if you're planning to add some more stuff, go ahead, IMO this article could be a fair bit more detailed. Wraiyth 06:52, 27 Jul 2006 (PDT)

I'll have a think about where to go into more detail - examples of usage might be useful I suppose (especially for postprocess). --Ging 10:14, 27 Jul 2006 (PDT)
I'm fearful of going into too much detail and just going over what's already available in Shader_Authoring - though I think that Shader Authoring is my next target for cleaning up.Ging 20:40, 27 Jul 2006 (PDT)
I've tried to ignore that article for as long as possible :P Wraiyth 22:44, 27 Jul 2006 (PDT)

I've done a fairly major re-write of this section to generally make it look a bit nicer and read better - as such I've removed the pov / stub templates too, feel free to pop the stub back in if you think more info is required (as it is, some work could be done to consolidate the shader information - I'm happy to do so if others agree) --Ging 07:20, 25 Jul 2006 (PDT)

Seems a fair bit better than the old one. I'm suggesting that we merge Vertex Shader and Pixel Shader with this page too. Wraiyth 02:44, 26 Jul 2006 (PDT)

Does anyone know of any worthwhile books or online resouces on shader concepts and coding, especially for newcomers? (Other than the Microsoft docs, which seem to be down at the moment of this) --Tidalwv 15:26, 14 Dec 2005 (PST)

"I'm currently working on material shaders to perform dynamic lighting and dynamic reflections and will update the page as I find out more info." - thats all in first person, shouldn't it be in third to conform to wiki standards? or even link to the users workspace? --Pongles 00:52, 18 Apr 2006 (PDT)

It was added by GhDrivin and I haven't seen him around since he did that article... Theres no resource for it and its been sitting there for a while, so I suggest it should just be removed. Wraiyth 02:48, 18 Jul 2006 (PDT)