User:RDiaz: Difference between revisions
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==About me== | |||
Well, hello there. | |||
I'm a mapper/modeler living in Spain, with long experience as an amateur level designer (8+ years). Recently started working on a Half-Life 2 singleplayer mod called The Next Life, which will include a new storyline taking place at City 17, new maps, some minor modifications to weapons and enemies, and lots of machinima scenes. Hopefully you'll know more about it soon. [http://www.youtube.com/watch?v=SVJfoasDTlE Here] is a small glimpse of the first map. | |||
Cheers! | |||
==Discussion== | |||
Why did you change those values?--[[User:MrTwoVideoCards|Gear]] 06:12, 22 Aug 2007 (PDT) | Why did you change those values?--[[User:MrTwoVideoCards|Gear]] 06:12, 22 Aug 2007 (PDT) | ||
'''A:''' Because they were reversed. Initial exposure is lower, and when the player enters the dark area, exposure goes higher so the outside looks brighter :) I'm not sure that initial AutoExposureMax is set to 1, though - I believe it was 2 or 3 or something like that (I've looked at Lost Coast in Hammer). | '''A:''' Because they were reversed. Initial exposure is lower, and when the player enters the dark area, exposure goes higher so the outside looks brighter :) I'm not sure that initial AutoExposureMax is set to 1, though - I believe it was 2 or 3 or something like that (I've looked at Lost Coast in Hammer). |
Revision as of 04:48, 24 August 2007
About me
Well, hello there. I'm a mapper/modeler living in Spain, with long experience as an amateur level designer (8+ years). Recently started working on a Half-Life 2 singleplayer mod called The Next Life, which will include a new storyline taking place at City 17, new maps, some minor modifications to weapons and enemies, and lots of machinima scenes. Hopefully you'll know more about it soon. Here is a small glimpse of the first map.
Cheers!
Discussion
Why did you change those values?--Gear 06:12, 22 Aug 2007 (PDT)
A: Because they were reversed. Initial exposure is lower, and when the player enters the dark area, exposure goes higher so the outside looks brighter :) I'm not sure that initial AutoExposureMax is set to 1, though - I believe it was 2 or 3 or something like that (I've looked at Lost Coast in Hammer).