Team score with brushes: Difference between revisions
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==Overview== | ==Overview== | ||
This tutorial will show you how to activate the team score in a HL2DM (Half-life 2 Deathmatch) using only brushes, which will allow you to create games like football or other games that use a phys object to trigger team score. | This tutorial will show you how to activate the team score in a HL2DM (Half-life 2 Deathmatch) using only brushes, which will allow you to create games like football, CTF, or other games that use a phys object to trigger team score. | ||
''**This tutorial assumes you have a map and spawns**'' | ''**This tutorial assumes you have already created a map and spawns**'' | ||
==Step 1 ~ Create your trigger object== | ==Step 1 ~ Create your trigger object== |
Revision as of 02:25, 16 July 2007
Overview
This tutorial will show you how to activate the team score in a HL2DM (Half-life 2 Deathmatch) using only brushes, which will allow you to create games like football, CTF, or other games that use a phys object to trigger team score.
**This tutorial assumes you have already created a map and spawns**
Step 1 ~ Create your trigger object
First create the object you want to trigger the team score with, this will most likely be a ball or some kind of flag for CTF. Once you have made your object name it something meaningfull like game_ball if its a ball or red_flag if its a flag. (for two trigger objects like in CTF just make two objects and name them differently)
Step 2 ~ Setup your goal area
Once you have your objects you must make the trigger area that causes the team score to be advanced/decreased (cap area, goal ect ect)