Team score with brushes: Difference between revisions

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==Overview==
==Overview==
This tutorial will show you how to activate the team score in a HL2DM (Half-life 2 Deathmatch) using only brushes, which will allow you to create games like football or other games that use a phys object to trigger team score.
This tutorial will show you how to activate the team score in a HL2DM (Half-life 2 Deathmatch) using only brushes, which will allow you to create games like football or other games that use a phys object to trigger team score.  
 
This tutorial assumes you have a map and spawns.
 
 
==Step 1 ~ Create your trigger object==
 
First create the object you want to trigger the team score with, this will most likely be a ball or some kind of flag for CTF. Once you have made your object name it something meaningfull like game_ball if its a ball or red_flag if its a flag. (for two trigger objects like in CTF just make two objects and name them differently)
 
 
==Step 2 ~ Setup your goal area==
 
Once you have your objects you must make the trigger area that causes the team score to be advanced/decreased (cap area, goal ect ect)

Revision as of 02:22, 16 July 2007


Overview

This tutorial will show you how to activate the team score in a HL2DM (Half-life 2 Deathmatch) using only brushes, which will allow you to create games like football or other games that use a phys object to trigger team score.

This tutorial assumes you have a map and spawns.


Step 1 ~ Create your trigger object

First create the object you want to trigger the team score with, this will most likely be a ball or some kind of flag for CTF. Once you have made your object name it something meaningfull like game_ball if its a ball or red_flag if its a flag. (for two trigger objects like in CTF just make two objects and name them differently)


Step 2 ~ Setup your goal area

Once you have your objects you must make the trigger area that causes the team score to be advanced/decreased (cap area, goal ect ect)