The Fuga Project: Difference between revisions
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The Fuga Project is a ''Half-Life 2'' based modification for psychophysiological research as part of the EU research project "The Fun of Gaming: Measuring the Human Experience of Media Enjoyment". The mod was developed by a group of three students from the [http://gamescience.bth.se Blekinge | The Fuga Project is a ''Half-Life 2'' based modification for psychophysiological research as part of the EU research project "The Fun of Gaming: Measuring the Human Experience of Media Enjoyment". The mod was developed by a group of three students from the [http://gamescience.bth.se Blekinge Institute of Technology] in Sweden. | ||
{{releasedmod|engine=Source|download=http://gamescience.bth.se/research/projects/fuga/}} | {{releasedmod|engine=Source|download=http://gamescience.bth.se/research/projects/fuga/}} | ||
==Overview== | ==Overview== | ||
The mod comes with 4 levels used to analyze different gameplay behaviors of players. | The mod comes with 4 levels used to analyze different gameplay behaviors of players. We are still fixing minor gameplay bugs, if you would like to volunteer, please register at our [http://gamescience.bth.se/mantis/ '''bugtracker''']. | ||
==Features== | ==Features== | ||
Line 16: | Line 16: | ||
==External links== | ==External links== | ||
* [http://gamescience.bth.se Cognition, Interaction, Simulation and Game Science Research Group] | * [http://gamescience.bth.se Cognition, Interaction, Simulation and Game Science Research Group] | ||
[[Category:HL2 Third Party Mods]] | [[Category:HL2 Third Party Mods]] | ||
Revision as of 04:40, 18 June 2007
The Fuga Project is a Half-Life 2 based modification for psychophysiological research as part of the EU research project "The Fun of Gaming: Measuring the Human Experience of Media Enjoyment". The mod was developed by a group of three students from the Blekinge Institute of Technology in Sweden. Template:Releasedmod
Overview
The mod comes with 4 levels used to analyze different gameplay behaviors of players. We are still fixing minor gameplay bugs, if you would like to volunteer, please register at our bugtracker.
Features
- DLLs have been modified to automatically log in-game events to a text-file and a psychophysiological data collection system
Team
BTH CISGS Mod Team
- Lennart Nacke
- Dennis Sasse
- Sophie Stellmach