Talk:Pure Servers: Difference between revisions
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True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT) | True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT) | ||
:I can't imagine that BSPZIP would be affected, unless of course your map has the same name as a stock one. --[[user:TomEdwards|TomEdwards]] 02:04, 13 Jun 2007 (PDT) | :I can't imagine that BSPZIP would be affected, unless of course your map has the same name as a stock one. --[[user:TomEdwards|TomEdwards]] 02:04, 13 Jun 2007 (PDT) | ||
== Question about pure servers. == | |||
I dont know where my whitelist is located in the CS:S server game directory. I do not see it anywhere. Can anyone give me some guidance. I assume in order to see it in the game server directory, the server has to be updated. What is needed to update server to see the whitelist. I am sorry, I am some what new to being a server admin. Ty you in advance. |
Revision as of 16:38, 14 June 2007
My understanding at first was as following:
- sv_pure 0 completely off, no checks.
- sv_pure 1 by default materials/models/sounds are from_steam, however you can set exceptions so people can have their own models, or enforce serverfiles.
- sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill).
True, or not true? KillahInstinct 01:16, 13 Jun 2007 (PDT)
- I can't imagine that BSPZIP would be affected, unless of course your map has the same name as a stock one. --TomEdwards 02:04, 13 Jun 2007 (PDT)
Question about pure servers.
I dont know where my whitelist is located in the CS:S server game directory. I do not see it anywhere. Can anyone give me some guidance. I assume in order to see it in the game server directory, the server has to be updated. What is needed to update server to see the whitelist. I am sorry, I am some what new to being a server admin. Ty you in advance.