Talk:Pure Servers: Difference between revisions
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- sv_pure 0 completely off, no checks. | - sv_pure 0 completely off, no checks. | ||
- sv_pure 1 allows custom content too, as long as it doesn't override the native Steam content. If you want to override this (example: an altered de_dust) you use the whitelist file. | - sv_pure 1 allows custom content too, as long as it doesn't override the native Steam content. If you want to override this (example: an altered de_dust) you use the whitelist file. | ||
- sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill). | - sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill). | ||
True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT) | True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT) |
Revision as of 01:29, 13 June 2007
My understanding at first was as following:
- sv_pure 0 completely off, no checks. - sv_pure 1 allows custom content too, as long as it doesn't override the native Steam content. If you want to override this (example: an altered de_dust) you use the whitelist file. - sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill).
True, or not true? KillahInstinct 01:16, 13 Jun 2007 (PDT)