Talk:SDK Known Issues List: Difference between revisions
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This page needs some serious cleanup and formatting for organization. It's too difficult to find and read the issues. Maybe there should each issue should have a section head so the table of contents gets made? Right now it's just one huge section. I'll do it if no one has any objections. --[[User:IanL|IanL]] 16:54, 20 Jul 2005 (PDT) | This page needs some serious cleanup and formatting for organization. It's too difficult to find and read the issues. Maybe there should each issue should have a section head so the table of contents gets made? Right now it's just one huge section. I'll do it if no one has any objections. --[[User:IanL|IanL]] 16:54, 20 Jul 2005 (PDT) | ||
A table of contents at the top with #anchor tags would be great - not sure how to do so in wiki though. [[User:Bloodykenny|Bloodykenny]] 17:07, 20 Jul 2005 (PDT) | |||
== Health fix == | == Health fix == |
Revision as of 17:07, 20 July 2005
Needs a cleanup pass
This page needs some serious cleanup and formatting for organization. It's too difficult to find and read the issues. Maybe there should each issue should have a section head so the table of contents gets made? Right now it's just one huge section. I'll do it if no one has any objections. --IanL 16:54, 20 Jul 2005 (PDT)
A table of contents at the top with #anchor tags would be great - not sure how to do so in wiki though. Bloodykenny 17:07, 20 Jul 2005 (PDT)
Health fix
should it really be setting health to 100 in the constructor?
that's dealt with in the spawn function.... User_talk:ts2do
I found that you need to initialize it first, or it sends the spawn notice, then the health across the wire, causing the 'low health' sound to play the first time you ever spawn. Perhaps there's a more elegant solution to be had? Bloodykenny 17:46, 19 Jul 2005 (PDT)
I have a better solution in mind which is to more quickly update the PlayerResource on spawn - will post something soon. Bloodykenny 23:01, 19 Jul 2005 (PDT)
progress bar fix
weren't they talking about the map_background in the post? the fix could be done in the rc file if so User_talk:ts2do
The map background doesn't ever display during a first load, so I don't see how... but if you get it working, explain in detail. Bloodykenny 17:46, 19 Jul 2005 (PDT)
Stun baton
Issue: Doing a 360 quickly with the Stun Baton as your active weapon causes the screen to flash white
I can't reproduce this. Even if I could, it sounds a lot like a gfx card issue. --TomEdwards 23:55, 19 Jul 2005 (PDT)
I believe it has something to do with the glow that the stun baton generates on the end of the stick. Several others have reproduced it... Bloodykenny 00:58, 20 Jul 2005 (PDT)