Talk:SDK Known Issues List: Difference between revisions

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== Needs a cleanup pass ==
This page needs some serious cleanup and formatting for organization. It's too difficult to find and read the issues. Maybe there should each issue should have a section head so the table of contents gets made? Right now it's just one huge section. I'll do it if no one has any objections. --[[User:IanL|IanL]] 16:54, 20 Jul 2005 (PDT)
== Patches ==
This refers a few times to a patch, but there's no patch. --[[User:Charron|Charron]] 10:05, 14 Jul 2005 (PDT)
This refers a few times to a patch, but there's no patch. --[[User:Charron|Charron]] 10:05, 14 Jul 2005 (PDT)



Revision as of 16:54, 20 July 2005

Needs a cleanup pass

This page needs some serious cleanup and formatting for organization. It's too difficult to find and read the issues. Maybe there should each issue should have a section head so the table of contents gets made? Right now it's just one huge section. I'll do it if no one has any objections. --IanL 16:54, 20 Jul 2005 (PDT)

Patches

This refers a few times to a patch, but there's no patch. --Charron 10:05, 14 Jul 2005 (PDT)

Unfortunately I've not yet been able to figure out how to stick patches inside a wiki. I tried enclosing them in nowiki tags, but they still word wrap and it's a mess. Bloodykenny 10:21, 14 Jul 2005 (PDT)

Ah there's a 'pre' tag for this sort of thing, which was not easy to find documentation on... Bloodykenny 10:24, 14 Jul 2005 (PDT)

Works for me. Also, this seems a tad large to be a stub, so I'll remove that categorization. --Charron 13:08, 14 Jul 2005 (PDT)

Oh yea thanks, I'd actually put the stub thing since I hadn't figured out how to add the patches, and, as such, I considered the page to still be very preliminary. Maybe that's not how wiki use stub, but in any case it's not stubbish now. Bloodykenny 14:41, 14 Jul 2005 (PDT)

Health fix

should it really be setting health to 100 in the constructor?

that's dealt with in the spawn function.... User_talk:ts2do

I found that you need to initialize it first, or it sends the spawn notice, then the health across the wire, causing the 'low health' sound to play the first time you ever spawn. Perhaps there's a more elegant solution to be had? Bloodykenny 17:46, 19 Jul 2005 (PDT)

I have a better solution in mind which is to more quickly update the PlayerResource on spawn - will post something soon. Bloodykenny 23:01, 19 Jul 2005 (PDT)

progress bar fix

weren't they talking about the map_background in the post? the fix could be done in the rc file if so User_talk:ts2do

The map background doesn't ever display during a first load, so I don't see how... but if you get it working, explain in detail. Bloodykenny 17:46, 19 Jul 2005 (PDT)

Stun baton

Issue: Doing a 360 quickly with the Stun Baton as your active weapon causes the screen to flash white

I can't reproduce this. Even if I could, it sounds a lot like a gfx card issue. --TomEdwards 23:55, 19 Jul 2005 (PDT)

I believe it has something to do with the glow that the stun baton generates on the end of the stick. Several others have reproduced it... Bloodykenny 00:58, 20 Jul 2005 (PDT)