Mounting multiple GCFs: Difference between revisions

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(This has been merged already, cleaning up.)
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{{deletebecause|merged to [[IFileSystem#Mount Steam Application Content|IFileSystem]]}}
{{deletebecause|merged to [[IFileSystem#Mount Steam Application Content|IFileSystem]]}}
{{cleanup}}<!--[[Category:Programming]][[Category:Tutorials]][[Category:Modding]]-->
Sometimes we want to mount multiple GCF's, for example: if you have made a new mod, based on HL2MP, that needs to loads files from HL2MP '''and''' HL2. Well, of course you could copy the files to your mod but that's just wasting bandwidth and space :)
Well, it's only a couple of lines of code:
== The code ==
Open the file ''cdll_client.cpp'' and find the function ''int CHLClient::Init''.
Go to end of the function and add before ''return true;''
<pre>
filesystem->AddSearchPath("hl2", "GAME");
filesystem->MountSteamContent(220);
</pre>
That's all :)
This only adds HL2 but you can add more, possible values are listed in [[Steam Application IDs]], although mounting a [[Half-Life]] or a [[:Category:Official third party games|Third party game]] GCF might not be beneficial.

Revision as of 05:21, 5 October 2006