Es/Perfect Dark Source: Game Modes: Difference between revisions

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Perfect Dark: Source includes more than one game mode. These may be played under ''free for all'' (FFA) or team based rules, each with some differences.
Perfect Dark: Source incluye más de un modo de juego. Se pueden jugar bajo las reglas de ''Juego libre'' (FFA, Combate a muerte) o con las reglas de juego en equipos, y cada estilo tiene sus diferencias.




==Free For All==
==Juego libre==
All players are white dots on the radar. The game ends once the time limit is reached, a player reaches the score limit, or a player reaches the frag limit.
Todos los jugadores son puntos blancos en el radar. El juego termina una vez el límite de tiempo se acaba o si un jugador alcanza el máximo de puntos o muertes.






 
==Juego en equipo==
==Team Based==
Players are colored as their team on the radar. The game ends once the time limit is reached, a team reaches the score limit, or a team reaches the frag limit. Killing teammates may end in penalty points.
Players are colored as their team on the radar. The game ends once the time limit is reached, a team reaches the score limit, or a team reaches the frag limit. Killing teammates may end in penalty points.



Revision as of 05:00, 7 May 2007

Perfect Dark: Source incluye más de un modo de juego. Se pueden jugar bajo las reglas de Juego libre (FFA, Combate a muerte) o con las reglas de juego en equipos, y cada estilo tiene sus diferencias.


Juego libre

Todos los jugadores son puntos blancos en el radar. El juego termina una vez el límite de tiempo se acaba o si un jugador alcanza el máximo de puntos o muertes.


Juego en equipo

Players are colored as their team on the radar. The game ends once the time limit is reached, a team reaches the score limit, or a team reaches the frag limit. Killing teammates may end in penalty points.

Rankings are team as opposed to player based.



Combat

A basic mode, players earn points by killing enemies. One kill, one point.

FFA

You may kill any player for points.

Team

You may kill any opponent team's player to earn point. Killing your teammates will lower your score.



King Of The Hill

Get control of a hill and survive a set time to earn points, 3 by default. Hills are sectors surrounded by green ethereal walls and change color when they taken by a player. You may also earn points by killing enemies if the ConVar mp_freefrags is turned off.

Hills are shown on the radar as white crosses.

FFA

Taken hills are colored green on the radar and white on the world.

Team

Taken hills are colored with the player's team color both in the world and the radar. If more of one player of the same team are inside a hill and the one that took the hill is killed, the hill will be transfered to the teammate.

If more than one teammate are inside a hill when the timer reaches zero, for each extra team member, half of the full bonus points will be added to the regular bonus.



Pop A Cap

A random player is selected as the cap, he will have to survive a set time to earn points, 1 by default. If he gets killed, the killer earns 3 points by default. Caps are marked with an overhead arrow and will stay a cap until they get killed. In addition, killing enemies will reward 1 point if mp_freefrags is off.

Caps are colored green on the radar.

FFA

No change.

Team

Team members will be prompted to protect their teammate, team-killing a cap will result in a 3 points penalty.



Capture The Briefcase

Not finished, more like capture the cheese. No support on official maps.

Insert The Briefcase

Not finished, more like capture the cheese. No support on official maps.

Recover The Briefcase

Not finished, more like capture the cheese. No support on official maps.


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