Talk:VMT: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(I'm still confused about how this is done)
 
No edit summary
Line 1: Line 1:
I'm still confused as to options are available to me as a texture artist.  I know there's a lot of good information above, but I'm not a programmer; I'm an artist.  Is there a more detailed explaination of this procedure available?  Or maybe, a program designed where I can enter the types of material effects I'm looking for (i.e. metallic, shiny, whatever) and have the code generated for me?
I'm still confused as to options are available to me as a texture artist.  I know there's a lot of good information above, but I'm not a programmer; I'm an artist.  Is there a more detailed explaination of this procedure available?  Or maybe, a program designed where I can enter the types of material effects I'm looking for (i.e. metallic, shiny, whatever) and have the code generated for me?
You want [http://nemesis.thewavelength.net/index.php?c=149 VTFEdit].

Revision as of 11:52, 28 June 2005

I'm still confused as to options are available to me as a texture artist. I know there's a lot of good information above, but I'm not a programmer; I'm an artist. Is there a more detailed explaination of this procedure available? Or maybe, a program designed where I can enter the types of material effects I'm looking for (i.e. metallic, shiny, whatever) and have the code generated for me?

You want VTFEdit.