Npc furniture: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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m (ep1 add) |
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==Keyvalues== | ==Keyvalues== | ||
* {{kv basenpc}} | * {{kv basenpc}} | ||
* {{kv parentname}} | |||
* '''model''' | * '''model''' | ||
: <studio> World Model | : <studio> World Model | ||
Line 12: | Line 13: | ||
==Inputs== | ==Inputs== | ||
* {{i basenpc}} | * {{i basenpc}} | ||
* {{i parentname}} | |||
* '''{{ep1 add|DisablePlayerCollision}}''' | |||
: Disable collisions against the player. | |||
* '''{{ep1 add|EnablePlayerCollision}}''' | |||
: Enable collisions against the player. | |||
==Outputs== | ==Outputs== | ||
* {{o basenpc}} | * {{o basenpc}} | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 16:20, 5 August 2006
Entity Description
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.

Keyvalues
- <studio> World Model
Flags
Inputs
- Disable collisions against the player.
- Enable collisions against the player.