Npc furniture: Difference between revisions

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m (ep1 add)
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==Keyvalues==
==Keyvalues==
* {{kv basenpc}}
* {{kv basenpc}}
* {{kv parentname}}
* '''model'''
* '''model'''
: <studio> World Model
: <studio> World Model
Line 12: Line 13:
==Inputs==
==Inputs==
* {{i basenpc}}
* {{i basenpc}}
* {{i parentname}}
* '''{{ep1 add|DisablePlayerCollision}}'''
: Disable collisions against the player.
* '''{{ep1 add|EnablePlayerCollision}}'''
: Enable collisions against the player.
==Outputs==
==Outputs==
* {{o basenpc}}
* {{o basenpc}}
[[Category:Entities]][[Category:NPCs]]
[[Category:Entities]][[Category:NPCs]]

Revision as of 16:20, 5 August 2006

Template:Wrongtitle

Entity Description

An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

<studio> World Model

Flags

Inputs

Disable collisions against the player.
Enable collisions against the player.

Outputs