Trigger autosave: Difference between revisions

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m (→‎Entity Description: not necessary)
m (→‎Keyvalues: ep1 add)
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* '''master'''
* '''master'''
: <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
: <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
* '''DangerousTimer'''
: <float> The number of seconds the player must survive before this autosave takes effect.
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==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}

Revision as of 16:17, 5 August 2006

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Entity Description

Self-explanatory.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
  • DangerousTimer
<float> The number of seconds the player must survive before this autosave takes effect.

Inputs

Outputs