Func healthcharger: Difference between revisions
		
		
		
		
		
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|  (→Availability:  Location) | m (doxygen) | ||
| Line 6: | Line 6: | ||
| ==Availability== | ==Availability== | ||
| {{in game|brush}} {{game|HL2}} | {{in game|brush}} {{game|HL2}} | ||
| {{in code|class=CWallHealth|file=hl2_dll\item_healthkit.cpp}} | {{in code|class=class_c_wall_health.html CWallHealth|file=item__healthkit_8cpp-source.html hl2_dll\item_healthkit.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 13:04, 2 August 2006
Entity Description
Wall health recharger.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <string> Minimum light level.
Inputs
Outputs
- OnPlayerUse
- Fired when the player +USEs the charger.
- OutRemainingHealth