Material modify control: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
An entity that can be used to directly control material vars. To use it, you need to make sure the [[.vmt]] of the material you intend to work with has the "MaterialModify" [[Material Proxy]] in use. Then, Parent this entity to a brush model entity | An entity that can be used to directly control material vars. To use it, you need to make sure the [[.vmt]] of the material you intend to work with has the "MaterialModify" [[Material Proxy]] in use. Then, Parent this entity to a brush or model entity using the material you want to control. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 02:39, 16 February 2007
Entity Description
An entity that can be used to directly control material vars. To use it, you need to make sure the .vmt of the material you intend to work with has the "MaterialModify" Material Proxy in use. Then, Parent this entity to a brush or model entity using the material you want to control.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- materialName <string>
- Material to modify
- materialVar <string>
- Variable of the material to modify
Inputs
- Template:I targetname
- Template:I parentname
- SetMaterialVar <string>
- Fire to modify a material variable. The argument is the value to set the variable to.
- SetMaterialVarToCurrentTime
- This sets the material variable to the current time on the server.
- Force an animated material with the MaterialModifyAnimated proxy to play a set of animation frames.
- Format:
<Frame Start> <Frame End> <Frame Rate> <Loop>
- Setting "Frame End" to -1 uses the last frame of the texture. "Loop" should be 1 or 0.
- Force a material with the MaterialModifyAnimated proxy to lerp a material var between two floating point values.
- Format:
<Start Value> <End Value> <Transition Time> <Loop>
- "Loop" should be 1 or 0.