Talk:Func rotating: Difference between revisions
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That is true, however, that changes to an arbitrary ''ORIGIN'' and not an arbitrary axis. Imagine a disk spinning around an axis that is orthogonal to the plane of the disk, but the disk is tilted on its side. --[[User:Bravo2|Bravo2]] 15:57, 14 Feb 2007 (PST) | That is true, however, that changes to an arbitrary ''ORIGIN'' and not an arbitrary axis. Imagine a disk spinning around an axis that is orthogonal to the plane of the disk, but the disk is tilted on its side. --[[User:Bravo2|Bravo2]] 15:57, 14 Feb 2007 (PST) | ||
You can use the flags to make it rotate around the x y or z axis, but if you want to use a combination, you may need to do either of these (whichever works): give it initial "angles" value or parent it to a func_door_rotating which you then can rotate open to obtain the ideal axis you want. For things like | You can use the flags to make it rotate around the x y or z axis, but if you want to use a combination, you may need to do either of these (whichever works): give it initial "angles" value or parent it to a func_door_rotating which you then can rotate open to obtain the ideal axis you want. For things like this where there's no obvious answer, the best thing to do is combine multiple entities to get your desired effect.—'''[[User:Ts2do|ts2do]]''' 20:03, 14 Feb 2007 (PST) |
Revision as of 21:08, 14 February 2007
How would I make an entity of this type rotate about an arbitrary axis? --Bravo2 00:59, 13 Feb 2007 (PST)
- Move the small circle that starts in the center of the object to where you want your axis to be. I beleive it will rotate around this point. --Daedalus 04:19, 13 Feb 2007 (PST)
That is true, however, that changes to an arbitrary ORIGIN and not an arbitrary axis. Imagine a disk spinning around an axis that is orthogonal to the plane of the disk, but the disk is tilted on its side. --Bravo2 15:57, 14 Feb 2007 (PST)
You can use the flags to make it rotate around the x y or z axis, but if you want to use a combination, you may need to do either of these (whichever works): give it initial "angles" value or parent it to a func_door_rotating which you then can rotate open to obtain the ideal axis you want. For things like this where there's no obvious answer, the best thing to do is combine multiple entities to get your desired effect.—ts2do 20:03, 14 Feb 2007 (PST)