Template:11kHz bug: Difference between revisions

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(Accessibility issue with low-sample rate sounds in Source: don't use 11kHz for music.)
 
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<onlyinclude>{{bug|hidetested=1|{{src|2}} performs nearest-neighbor upsampling for sub-44100 Hz sound files. This means that certain aural content (such as the nailgun from {{quake|2}}) may have unpleasant and potentially '''tinnitus-inducing''' or '''misophonia-triggering''' frequencies added when played back in Source if [[DSP]] is disabled or [[sound characters|they bypass the DSP]]. This issue is mostly noticeable with 11025 Hz sounds, as 22050 Hz sounds tend to have enough quality to avoid this issue. Additionally, DSP tends to mask these issues, so it mostly only affects music.<br>
<onlyinclude>{{bug|hidetested=1|{{src|2}} performs nearest-neighbor upsampling for sub-44100 Hz sound files. This means that certain aural content (such as the nailgun from {{quake|2}}) may have unpleasant and potentially '''tinnitus-inducing''' or '''misophonia-triggering''' frequencies added when played back in Source if [[DSP]] is disabled or [[sound characters|they bypass the DSP]]. This issue is mostly noticeable with 11025 Hz sounds, as 22050 Hz sounds tend to have enough quality to avoid this issue. Additionally, DSP tends to mask these issues, so it mostly only affects music.<br>{{goldsrc|2}} does not suffer from this issue, as it uses the system-native resampler since the SteamPipe update.}}</onlyinclude>
{{goldsrc|2}} does not suffer from this issue, as it uses the system-native resampler since the SteamPipe update.}}</onlyinclude>

Latest revision as of 12:27, 2 December 2025

Icon-Bug.pngBug:Source Source performs nearest-neighbor upsampling for sub-44100 Hz sound files. This means that certain aural content (such as the nailgun from Quake Quake) may have unpleasant and potentially tinnitus-inducing or misophonia-triggering frequencies added when played back in Source if DSP is disabled or they bypass the DSP. This issue is mostly noticeable with 11025 Hz sounds, as 22050 Hz sounds tend to have enough quality to avoid this issue. Additionally, DSP tends to mask these issues, so it mostly only affects music.
GoldSrc GoldSrc does not suffer from this issue, as it uses the system-native resampler since the SteamPipe update.