Vegetation: Difference between revisions
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Weevil bob (talk | contribs) (Created page with "Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. == Vegetation Types == In nature plants evolved to grow in different forms to fill gaps (niches) in their local environment, for example a vine growing up a tree to reach light that is less available on the ground. == Modelling techniques == Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant...") |
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Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. | Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. | ||
== Vegetation | == Types of Vegetation== | ||
In nature plants evolved to grow in different forms to fill gaps ( | In nature plants evolved to grow in different forms to fill gaps ([https://en.wikipedia.org/wiki/Ecological_niche niche]) in their local environment ([https://en.wikipedia.org/wiki/Habitat habitat]). In a forest for example a vine grows up a tree to reach light that is less available on the ground. | ||
=== Vegetation Types: === | |||
* Canopy (Largest trees) | |||
* Mid story (Small trees, large shrubs) | |||
* Understory (shrubs) | |||
* Ground cover (Vines, grasses, herbs) | |||
See [https://en.wikipedia.org/wiki/Stratification%20(vegetation) Stratification] | |||
=== Habitats === | |||
* Forest | |||
* Rainforest/Jungle | |||
* Grassland | |||
* Wetland/Swamp | |||
* Desert | |||
=== Ecotones === | |||
== Modelling techniques == | == Modelling techniques == | ||
Revision as of 02:16, 1 December 2025
Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design.
Types of Vegetation
In nature plants evolved to grow in different forms to fill gaps (niche) in their local environment (habitat). In a forest for example a vine grows up a tree to reach light that is less available on the ground.
Vegetation Types:
- Canopy (Largest trees)
- Mid story (Small trees, large shrubs)
- Understory (shrubs)
- Ground cover (Vines, grasses, herbs)
See Stratification
Habitats
- Forest
- Rainforest/Jungle
- Grassland
- Wetland/Swamp
- Desert
Ecotones
Modelling techniques
Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant they are aiming to create.
- billboarding (Grasses, radially symmetrical plants).
- billboard clouds (leaves, bushes).
Textures
- alpha clipping