Template:KV WeaponSpawnSingle: Difference between revisions
Jump to navigation
Jump to search
m (Suppressed unused template that was creating an extra newline) |
(Updated KVs from WeaponSpawnL4D/en) |
||
| Line 1: | Line 1: | ||
<onlyinclude>{{KV|Weapon Skin | <onlyinclude>{{KV|Weapon Skin|intn=weaponskin|integer|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}} | ||
{{KV|Glow Range | {{KV|Glow Range|intn=glowrange|float|Set a custom glow range for this spawner. 0 means use the default range.|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}} | ||
{{#if:{{{ | {{KV|Collisions|intn=solid|choices| | ||
{{KV| | :* 0: Not Solid | ||
:* 2: Use Bounding Box | |||
:* 6: Use [[VPhysics]] (default)}}</onlyinclude> | |||
[[Category:Keyvalue Templates|WeaponSpawnSingle]] | [[Category:Keyvalue Templates|WeaponSpawnSingle]] | ||
Revision as of 07:51, 7 November 2025
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)