CPP: Difference between revisions

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{{Cpp|3}} supports multiple programming paradigms, including procedural, object-oriented, and generic programming. It introduces features such as classes, inheritance, virtual functions, and templates, all of which {{valve|4}} used extensively in {{source|3}} to build complex, modular systems.
{{Cpp|3}} supports multiple programming paradigms, including procedural, object-oriented, and generic programming. It introduces features such as classes, inheritance, virtual functions, and templates, all of which {{valve|4}} used extensively in {{source|3}} to build complex, modular systems.


Most engine code, game logic, tools, and extensions in {{source|3}} are written in {{Cpp|3}}. Familiarity with the language is essential for working with the {{User:SomeoneTookSeven/TemplateSDK}}, modifying game <code>.dll</code>s, or creating new engine features.
Most engine code, game logic, tools, and extensions in {{source|3}} are written in {{Cpp|3}}. Familiarity with the language is essential for working with the {{Source SDK|4}}, modifying game <code>.dll</code>s, or creating new engine features.


= Where to Learn CPP =
= Where to Learn CPP =
The {{User:SomeoneTookSeven/TemplateSDK}} is not the best when it comes to learning {{Cpp|4}}. So here are alternatives to help get you started:
The {{Source SDK|4}} is not the best when it comes to learning {{Cpp|4}}. So here are alternatives to help get you started:
* https://www.learncpp.com/
* https://www.learncpp.com/
* https://en.cppreference.com/
* https://en.cppreference.com/

Latest revision as of 13:23, 17 October 2025

What is CPP

C++ C++ is the primary programming language used throughout the Source Source engine and its toolchain. It is a compiled, statically-typed language that offers high performance and fine-grained control over memory and system resources making it ideal for game engine development.

C++ supports multiple programming paradigms, including procedural, object-oriented, and generic programming. It introduces features such as classes, inheritance, virtual functions, and templates, all of which Valve Valve used extensively in Source to build complex, modular systems.

Most engine code, game logic, tools, and extensions in Source are written in C++. Familiarity with the language is essential for working with the Source SDK Source SDK, modifying game .dlls, or creating new engine features.

Where to Learn CPP

The Source SDK Source SDK is not the best when it comes to learning C++ C++. So here are alternatives to help get you started: