Pirates Vikings & Knights II: Difference between revisions
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[[Category:HL2 Third Party Mods]] | [[Category:HL2 Third Party Mods]] | ||
[[Category:Multiplayer Mods]] | [[Category:Multiplayer Mods]] | ||
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[[Image:Pvkiisteamlogo_big.jpg|Pirates, Vikings and Knights II]] | [[Image:Pvkiisteamlogo_big.jpg|Pirates, Vikings and Knights II]] | ||
= Welcome to Pirates, Vikings & Knights II - [http://www.pvkii.com/gamefiles.php Beta 1.0 Available - Download Now!]= | |||
<table style="width:100%;clear:both;"> | |||
==Overview== | <tr> | ||
Pirates, Vikings & Knights II is a Half-Life 2 modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power. | <td valign="top" style="width:49%;padding:5px;"> | ||
== Overview == | |||
'''Pirates, Vikings & Knights II''' is a Half-Life 2 modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power. | |||
PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. . Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team. | PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. . Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team. | ||
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Cooperation will lead you to victory and glory! | Cooperation will lead you to victory and glory! | ||
* [http://www.pvkii.com Visit the official PVKII site] | |||
==Features== | </td> | ||
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== Features == | |||
'''Unique Classes''' | |||
* Each team will eventually have their own unique set of classes (6) that correspond to the team. | * Each team will eventually have their own unique set of classes (6) that correspond to the team. | ||
'''Unique Weapons''' | |||
* Each Class spawns with their own unique [http://www.pvkii.com/pvkiiweapons.php weapons]. These [http://www.pvkii.com/pvkiiweapons.php weapons] are historically accurate and unique, each adding a different strategy to how the class is played. | * Each Class spawns with their own unique [http://www.pvkii.com/pvkiiweapons.php weapons]. These [http://www.pvkii.com/pvkiiweapons.php weapons] are historically accurate and unique, each adding a different strategy to how the class is played. | ||
'''Multiple Game Modes''' | |||
* Booty | * Booty, Booty Tag, Territory, Pillage, Siege | ||
* [http://www.pvkii.com/features.php and more]! | * [http://www.pvkii.com/features.php and more]! | ||
'''Melee Combat system including blocking/parrying''' | |||
* Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own. | * Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own. | ||
'''Special Abilities''' | |||
* Each player has a special ability meter. When full they will be able to activate a special move/ability unique to each class. | * Each player has a special ability meter. When full they will be able to activate a special move/ability unique to each class. | ||
'''Beautiful Maps''' | |||
* The maps will range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless. | * The maps will range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless. | ||
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==Help Wanted== | ==Help Wanted== | ||
'''Shader/Special FX Programmer''' | |||
* General understanding of computer graphics theries and techniques. | * General understanding of computer graphics theries and techniques. | ||
* Solid skills in C++. | * Solid skills in C++. | ||
* Strong knowledge of programming pixel and vertex shaders. | * Strong knowledge of programming pixel and vertex shaders. | ||
'''Faceposer Artist''' | |||
* Responsible for creating facial expressions, lip-syncing, and phoneme extractions. Preferrably, you will also have experience with creating morph targets in 3ds max. | * Responsible for creating facial expressions, lip-syncing, and phoneme extractions. Preferrably, you will also have experience with creating morph targets in 3ds max. | ||
Keep an eye out on our [http://www.pvkii.com/jointeam.php Help Wanted] page for more. | Keep an eye out on our [http://www.pvkii.com/jointeam.php Help Wanted] page for more. | ||
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== | == Media == | ||
<center> | |||
[[Image:pvk_desertruin.jpg|256px|pvk_desertruin]] | |||
[[Image:pvk_fort.jpg|256px|pvk_fort]] | |||
[[Image:pvk_temple.jpg|256px|pvk_temple]] | |||
[[Image:pvk_saints.jpg|256px|pvk_saints]] | |||
</center> |
Revision as of 18:11, 4 January 2007
Welcome to Pirates, Vikings & Knights II - Beta 1.0 Available - Download Now!
OverviewPirates, Vikings & Knights II is a Half-Life 2 modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power. PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. . Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team. Cooperation will lead you to victory and glory! |
FeaturesUnique Classes
Unique Weapons
Multiple Game Modes
Melee Combat system including blocking/parrying
Special Abilities
Beautiful Maps
|
|
Help WantedShader/Special FX Programmer
Faceposer Artist
Keep an eye out on our Help Wanted page for more. |