Weapon upgradepack explosive spawn: Difference between revisions

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{{this is a|model entity|name=weapon_upgradepack_explosive_spawn|game=Left 4 Dead 2}} It is a possible spawn point for an explosive ammo pack.
{{this is a|model entity|name=weapon_upgradepack_explosive_spawn|game=Left 4 Dead 2}} It is a possible spawn point for an explosive ammo pack.


{{WeaponSpawnSingle}}
== Keyvalues ==
{{KV Targetname}}
{{KV WeaponSpawnSingle}}
 
== Flags ==
{{Fl WeaponSpawnSingle}}
 
== Outputs ==
{{O WeaponSpawnSingle}}

Latest revision as of 07:11, 20 August 2025

weapon_upgradepack_explosive_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for an explosive ammo pack.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.