Template:CD/classlinkfull/sdkmp/switch: Difference between revisions

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{{#switch: {{{file|cpp}}}
{{#switch: {{{file|cpp}}}
| cpp = {{#switch: {{{1}}}
| cpp = {{#switch: {{{1}}}
| CAlphaMaterialProxy = mp/src/game/client/alphamaterialproxy.cpp mp/src/game/client/alphamaterialproxy.cpp
| CAlphaMaterialProxy = src/game/client/alphamaterialproxy.cpp src/game/client/alphamaterialproxy.cpp
| CAnimatedEntityTextureProxy = mp/src/game/client/animatedentitytextureproxy.cpp mp/src/game/client/animatedentitytextureproxy.cpp
| CAnimatedEntityTextureProxy = src/game/client/animatedentitytextureproxy.cpp src/game/client/animatedentitytextureproxy.cpp
| CAnimatedOffsetTextureProxy = mp/src/game/client/animatedoffsettextureproxy.cpp mp/src/game/client/animatedoffsettextureproxy.cpp
| CAnimatedOffsetTextureProxy = src/game/client/animatedoffsettextureproxy.cpp src/game/client/animatedoffsettextureproxy.cpp
| CAnimatedTextureProxy = mp/src/game/client/animatedtextureproxy.cpp mp/src/game/client/animatedtextureproxy.cpp
| CAnimatedTextureProxy = src/game/client/animatedtextureproxy.cpp src/game/client/animatedtextureproxy.cpp
| CAnimateSpecificTexture = mp/src/game/client/AnimateSpecificTextureProxy.cpp mp/src/game/client/AnimateSpecificTextureProxy.cpp
| CAnimateSpecificTexture = src/game/client/AnimateSpecificTextureProxy.cpp src/game/client/AnimateSpecificTextureProxy.cpp
| BackgroundBSPRepackThread = mp/src/game/client/bsp_utils.cpp mp/src/game/client/bsp_utils.cpp
| BackgroundBSPRepackThread = src/game/client/bsp_utils.cpp src/game/client/bsp_utils.cpp
| CCamoTextureRegen = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp
| CCamoTextureRegen = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| CCamoMaterialProxy = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp
| CCamoMaterialProxy = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| CBoundedCvar_Predict = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_Predict = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_InterpRatio = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_InterpRatio = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_Interp = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_Interp = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CGameClientExports = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CGameClientExports = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CClientDLLSharedAppSystems = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CClientDLLSharedAppSystems = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CHLVoiceStatusHelper = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CHLVoiceStatusHelper = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CHLClient = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CHLClient = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CPrecacheOtherList = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp
| CPrecacheOtherList = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp
| CFlaggedEntitiesEnum = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp
| CFlaggedEntitiesEnum = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp
| CClassMap = mp/src/game/client/classmap.cpp mp/src/game/client/classmap.cpp
| CClassMap = src/game/client/classmap.cpp src/game/client/classmap.cpp
| CClientLeafSystem = mp/src/game/client/clientleafsystem.cpp mp/src/game/client/clientleafsystem.cpp
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp
| CVoxManager = mp/src/game/client/clientmode_shared.cpp mp/src/game/client/clientmode_shared.cpp
| CVoxManager = src/game/client/clientmode_shared.cpp src/game/client/clientmode_shared.cpp
| CClientShadowMgr = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CVisibleShadowList = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CVisibleShadowList = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CShadowLeafEnum = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CShadowLeafEnum = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CShadowProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CShadowProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CShadowModelProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CShadowModelProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CEffectsList = mp/src/game/client/clientsideeffects.cpp mp/src/game/client/clientsideeffects.cpp
| CEffectsList = src/game/client/clientsideeffects.cpp src/game/client/clientsideeffects.cpp
| CBulletWhizTimer = mp/src/game/client/clientsideeffects_test.cpp mp/src/game/client/clientsideeffects_test.cpp
| CBulletWhizTimer = src/game/client/clientsideeffects_test.cpp src/game/client/clientsideeffects_test.cpp
| C_AI_BaseHumanoid = mp/src/game/client/c_ai_basehumanoid.cpp mp/src/game/client/c_ai_basehumanoid.cpp
| C_AI_BaseHumanoid = src/game/client/c_ai_basehumanoid.cpp src/game/client/c_ai_basehumanoid.cpp
| C_InfoLightingRelative = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_InfoLightingRelative = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| C_BaseAnimatingGameSystem = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_BaseAnimatingGameSystem = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| CTraceFilterSkipNPCsAndPlayers = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| CTraceFilterSkipNPCsAndPlayers = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| C_BoneFollower = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_BoneFollower = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| CPredictableList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp
| CPredictableList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp
| CRecordingList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp
| CRecordingList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp
| C_ColorCorrection = mp/src/game/client/c_colorcorrection.cpp mp/src/game/client/c_colorcorrection.cpp
| C_ColorCorrection = src/game/client/c_colorcorrection.cpp src/game/client/c_colorcorrection.cpp
| C_ColorCorrectionVolume = mp/src/game/client/c_colorcorrectionvolume.cpp mp/src/game/client/c_colorcorrectionvolume.cpp
| C_ColorCorrectionVolume = src/game/client/c_colorcorrectionvolume.cpp src/game/client/c_colorcorrectionvolume.cpp
| C_DynamicLight = mp/src/game/client/c_dynamiclight.cpp mp/src/game/client/c_dynamiclight.cpp
| C_DynamicLight = src/game/client/c_dynamiclight.cpp src/game/client/c_dynamiclight.cpp
| AshDebrisEffect = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| AshDebrisEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CClient_Precipitation = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CClient_Precipitation = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CPrecipHack = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CPrecipHack = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| C_EnvWind = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_EnvWind = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CEmberEmitter = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CEmberEmitter = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| C_Embers = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_Embers = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| C_QuadraticBeam = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_QuadraticBeam = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| SnowFallEffect = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.
| SnowFallEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CSnowFallManager = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| C_EntityParticleTrail = src/game/client/c_entityparticletrail.cpp src/game/client/c_entityparticletrail.cpp
| C_EnvParticleScript = src/game/client/c_env_particlescript.cpp src/game/client/c_env_particlescript.cpp
| C_EnvProjectedTexture = src/game/client/c_env_projectedtexture.cpp src/game/client/c_env_projectedtexture.cpp
| C_EnvScreenOverlay = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| C_EnvScreenEffect = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| C_EnvTonemapController = src/game/client/c_env_tonemap_controller.cpp src/game/client/c_env_tonemap_controller.cpp
| C_Fish = src/game/client/c_fish.cpp src/game/
}}
}}


| h = {{#switch: {{{1}}}
| h = {{#switch: {{{1}}}
| CBaseReplaySerializeable = mp/src/common/replay/basereplayserializeable.h mp/src/common/replay/basereplayserializeable.h
| CBaseReplaySerializeable = src/common/replay/basereplayserializeable.h src/common/replay/basereplayserializeable.h
| IClientReplay = mp/src/common/replay/iclientreplay.h mp/src/common/replay/iclientreplay.h
| IClientReplay = src/common/replay/iclientreplay.h src/common/replay/iclientreplay.h
| IClientReplayContext = mp/src/common/replay/iclientreplaycontext.h mp/src/common/replay/iclientreplaycontext.h
| IClientReplayContext = src/common/replay/iclientreplaycontext.h src/common/replay/iclientreplaycontext.h
| IClientReplayHistoryManager = mp/src/common/replay/iclientreplayhistorymanager.h mp/src/common/replay/iclientreplayhistorymanager.h
| IClientReplayHistoryManager = src/common/replay/iclientreplayhistorymanager.h src/common/replay/iclientreplayhistorymanager.h
| IEngineReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IEngineReplay = src/common/replay/ienginereplay.h src/common/replay/ienginereplay.h
| IEngineClientReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IEngineClientReplay = src/common/replay/ienginereplay.h src/common/replay/ienginereplay.h
| IQueryableReplayItem = mp/src/common/replay/iqueryablereplayitem.h mp/src/common/replay/iqueryablereplayitem.h
| IQueryableReplayItem = src/common/replay/iqueryablereplayitem.h src/common/replay/iqueryablereplayitem.h
| IRecordingSession = mp/src/common/replay/irecordingsession.h mp/src/common/replay/irecordingsession.h
| IRecordingSession = src/common/replay/irecordingsession.h src/common/replay/irecordingsession.h
| IRecordingSessionBlockManager = mp/src/common/replay/irecordingsessionblockmanager.h mp/src/common/replay/irecordingsessionblockmanager.h
| IRecordingSessionBlockManager = src/common/replay/irecordingsessionblockmanager.h src/common/replay/irecordingsessionblockmanager.h
| IRecordingSessionManager = mp/src/common/replay/irecordingsessionmanager.h mp/src/common/replay/irecordingsessionmanager.h
| IRecordingSessionManager = src/common/replay/irecordingsessionmanager.h src/common/replay/irecordingsessionmanager.h
| IReplayCamera = mp/src/common/replay/ireplaycamera.h mp/src/common/replay/ireplaycamera.h
| IReplayCamera = src/common/replay/ireplaycamera.h src/common/replay/ireplaycamera.h
| IReplayContext = mp/src/common/replay/ireplaycontext.h mp/src/common/replay/ireplaycontext.h
| IReplayContext = src/common/replay/ireplaycontext.h src/common/replay/ireplaycontext.h
| IReplayDemoPlayer = mp/src/common/replay/ireplaydemoplayer.h mp/src/common/replay/ireplaydemoplayer.h
| IReplayDemoPlayer = src/common/replay/ireplaydemoplayer.h src/common/replay/ireplaydemoplayer.h
| IReplayErrorSystem = mp/src/common/replay/ireplayerrorsystem.h mp/src/common/replay/ireplayerrorsystem.h
| IReplayErrorSystem = src/common/replay/ireplayerrorsystem.h src/common/replay/ireplayerrorsystem.h
| IReplayFactory = mp/src/common/replay/ireplayfactory.h mp/src/common/replay/ireplayfactory.h
| IReplayFactory = src/common/replay/ireplayfactory.h src/common/replay/ireplayfactory.h
| IReplayManager = mp/src/common/replay/ireplaymanager.h mp/src/common/replay/ireplaymanager.h
| IReplayManager = src/common/replay/ireplaymanager.h src/common/replay/ireplaymanager.h
| IReplayMovie = mp/src/common/replay/ireplaymovie.h mp/src/common/replay/ireplaymovie.h
| IReplayMovie = src/common/replay/ireplaymovie.h src/common/replay/ireplaymovie.h
| IReplayMovieManager = mp/src/common/replay/ireplaymoviemanager.h mp/src/common/replay/ireplaymoviemanager.h
| IReplayMovieManager = src/common/replay/ireplaymoviemanager.h src/common/replay/ireplaymoviemanager.h
| IReplayMovieRenderer = mp/src/common/replay/ireplaymovierenderer.h mp/src/common/replay/ireplaymovierenderer.h
| IReplayMovieRenderer = src/common/replay/ireplaymovierenderer.h src/common/replay/ireplaymovierenderer.h
| IReplayPerformanceController = mp/src/common/replay/ireplayperformancecontroller.h mp/src/common/replay/ireplayperformancecontroller.h
| IReplayPerformanceController = src/common/replay/ireplayperformancecontroller.h src/common/replay/ireplayperformancecontroller.h
| IReplayPerformanceEditor = mp/src/common/replay/ireplayperformanceeditor.h mp/src/common/replay/ireplayperformanceeditor.h
| IReplayPerformanceEditor = src/common/replay/ireplayperformanceeditor.h src/common/replay/ireplayperformanceeditor.h
| IReplayPerformanceManager = mp/src/common/replay/ireplayperformancemanager.h mp/src/common/replay/ireplayperformancemanager.h
| IReplayPerformanceManager = src/common/replay/ireplayperformancemanager.h src/common/replay/ireplayperformancemanager.h
| IReplayPerformancePlaybackHandler = mp/src/common/replay/ireplayperformanceplaybackhandler.h mp/src/common/replay/ireplayperformanceplaybackhandler.h
| IReplayPerformancePlaybackHandler = src/common/replay/ireplayperformanceplaybackhandler.h src/common/replay/ireplayperformanceplaybackhandler.h
| IReplayPerformancePlayer = mp/src/common/replay/ireplayperformanceplayer.h mp/src/common/replay/ireplayperformanceplayer.h
| IReplayPerformancePlayer = src/common/replay/ireplayperformanceplayer.h src/common/replay/ireplayperformanceplayer.h
| IReplayPerformanceRecorder = mp/src/common/replay/ireplayperformancerecorder.h mp/src/common/replay/ireplayperformancerecorder.h
| IReplayPerformanceRecorder = src/common/replay/ireplayperformancerecorder.h src/common/replay/ireplayperformancerecorder.h
| IReplayPlayerCache = mp/src/common/replay/ireplayplayercache.h mp/src/common/replay/ireplayplayercache.h
| IReplayPlayerCache = src/common/replay/ireplayplayercache.h src/common/replay/ireplayplayercache.h
| IReplayRenderQueue = mp/src/common/replay/ireplayrenderqueue.h mp/src/common/replay/ireplayrenderqueue.h
| IReplayRenderQueue = src/common/replay/ireplayrenderqueue.h src/common/replay/ireplayrenderqueue.h
| IReplayScreenshotManager = mp/src/common/replay/ireplayscreenshotmanager.h mp/src/common/replay/ireplayscreenshotmanager.h
| IReplayScreenshotManager = src/common/replay/ireplayscreenshotmanager.h src/common/replay/ireplayscreenshotmanager.h
| IReplayScreenshotSystem = mp/src/common/replay/ireplayscreenshotsystem.h mp/src/common/replay/ireplayscreenshotsystem.h
| IReplayScreenshotSystem = src/common/replay/ireplayscreenshotsystem.h src/common/replay/ireplayscreenshotsystem.h
| IReplaySerializeable = mp/src/common/replay/ireplayserializeable.h mp/src/common/replay/ireplayserializeable.h
| IReplaySerializeable = src/common/replay/ireplayserializeable.h src/common/replay/ireplayserializeable.h
| IReplayServer = mp/src/common/replay/ireplayserver.h mp/src/common/replay/ireplayserver.h
| IReplayServer = src/common/replay/ireplayserver.h src/common/replay/ireplayserver.h
| IReplaySessionRecorder = mp/src/common/replay/ireplaysessionrecorder.h mp/src/common/replay/ireplaysessionrecorder.h
| IReplaySessionRecorder = src/common/replay/ireplaysessionrecorder.h src/common/replay/ireplaysessionrecorder.h
| IReplaySystem = mp/src/common/replay/ireplaysystem.h mp/src/common/replay/ireplaysystem.h
| IReplaySystem = src/common/replay/ireplaysystem.h src/common/replay/ireplaysystem.h
| IReplayServerEngine = mp/src/common/replay/iserverengine.h mp/src/common/replay/iserverengine.h
| IReplayServerEngine = src/common/replay/iserverengine.h src/common/replay/iserverengine.h
| IServerReplay = mp/src/common/replay/iserverreplay.h mp/src/common/replay/iserverreplay.h
| IServerReplay = src/common/replay/iserverreplay.h src/common/replay/iserverreplay.h
| IServerReplayContext = mp/src/common/replay/iserverreplaycontext.h mp/src/common/replay/iserverreplaycontext.h
| IServerReplayContext = src/common/replay/iserverreplaycontext.h src/common/replay/iserverreplaycontext.h
| CReplay = mp/src/common/replay/replay.h mp/src/common/replay/replay.h
| CReplay = src/common/replay/replay.h src/common/replay/replay.h
| CReplayScreenshot = mp/src/common/replay/screenshot.h mp/src/common/replay/screenshot.h
| CReplayScreenshot = src/common/replay/screenshot.h src/common/replay/screenshot.h
| CAchievementNotificationPanel = mp/src/game/client/achievement_notification_panel.h mp/src/game/client/achievement_notification_panel.h
| CAchievementNotificationPanel = src/game/client/achievement_notification_panel.h src/game/client/achievement_notification_panel.h
| CBaseAnimatedTextureProxy = mp/src/game/client/baseanimatedtextureproxy.h mp/src/game/client/baseanimatedtextureproxy.h
| CBaseAnimatedTextureProxy = src/game/client/baseanimatedtextureproxy.h src/game/client/baseanimatedtextureproxy.h
| CBaseClientRenderTargets = mp/src/game/client/baseclientrendertargets.h mp/src/game/client/baseclientrendertargets.h
| CBaseClientRenderTargets = src/game/client/baseclientrendertargets.h src/game/client/baseclientrendertargets.h
| CBasePresence = mp/src/game/client/basepresence.h mp/src/game/client/basepresence.h
| CBasePresence = src/game/client/basepresence.h src/game/client/basepresence.h
| Beam_t = mp/src/game/client/beamdraw.h mp/src/game/client/beamdraw.h
| Beam_t = src/game/client/beamdraw.h src/game/client/beamdraw.h
| CClientEffectPrecacheSystem = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| CClientEffectPrecacheSystem = src/game/client/clienteffectprecachesystem.h src/game/client/clienteffectprecachesystem.h
| CClientEffect = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| CClientEffect = src/game/client/clienteffectprecachesystem.h src/game/client/clienteffectprecachesystem.h
| ClientEffectRegister = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| ClientEffectRegister = src/game/client/clienteffectprecachesystem.h src/game/client/clienteffectprecachesystem.h
| C_EntityClassList = mp/src/game/client/cliententitylist.h mp/src/game/client/cliententitylist.h
| C_EntityClassList = src/game/client/cliententitylist.h src/game/client/cliententitylist.h
| CClientEntityList = mp/src/game/client/cliententitylist.h mp/src/game/client/cliententitylist.h
| CClientEntityList = src/game/client/cliententitylist.h src/game/client/cliententitylist.h
| CClientRenderablesList = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| CClientRenderablesList = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h
| IClientLeafSystem = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| IClientLeafSystem = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h
| ClientModeShared = mp/src/game/client/clientmode_shared.h mp/src/game/client/clientmode_shared.h
| ClientModeShared = src/game/client/clientmode_shared.h src/game/client/clientmode_shared.h
| CClientSteamContext = mp/src/game/client/clientsteamcontext.h mp/src/game/client/clientsteamcontext.h
| CClientSteamContext = src/game/client/clientsteamcontext.h src/game/client/clientsteamcontext.h
| CClientThinkList = mp/src/game/client/client_thinklist.h mp/src/game/client/client_thinklist.h
| CClientThinkList = src/game/client/client_thinklist.h src/game/client/client_thinklist.h
| CClientVirtualReality = mp/src/game/client/client_virtualreality.h mp/src/game/client/client_virtualreality.h
| CClientVirtualReality = src/game/client/client_virtualreality.h src/game/client/client_virtualreality.h
| CColorCorrectionMgr = mp/src/game/client/colorcorrectionmgr.h mp/src/game/client/colorcorrectionmgr.h
| CColorCorrectionMgr = src/game/client/colorcorrectionmgr.h src/game/client/colorcorrectionmgr.h
| CCommentaryModelPanel = mp/
| CCommentaryModelPanel = src/game/client/commentary_modelviewer.h src/game/client/commentary_modelviewer.h
| CCommentaryModelViewer = src/game/client/commentary_modelviewer.h src/game/client/commentary_modelviewer.h
| C_AI_BaseNPC = src/game/client/c_ai_basenpc.h src/game/client/c_ai_basenpc.h
| C_BaseAnimating = src/game/client/c_baseanimating.h src/game/client/c_baseanimating.h
| C_ClientRagdoll = src/game/client/c_baseanimating.h src/game/client/c_baseanimating.h
| C_BaseAnimatingOverlay = src/game/client/c_baseanimatingoverlay.h src/game/client/c_baseanimatingoverlay.h
| C_BaseCombatCharacter = src/game/client/c_basecombatcharacter.h src/game/client/c_basecombatcharacter.h
| C_BaseDoor = src/game/client/c_basedoor.h src/game/client/c_basedoor.h
| C_BaseEntity = src/game/client/c_baseentity.h src/game/client/c_baseentity.h
| C_BaseFlex = src/game/client/c_baseflex.h src/game/client/
}}
}}
}}
}}

Latest revision as of 13:17, 25 May 2025