Template:CD/classlinkfull/sdkmp/switch: Difference between revisions
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{{#switch: {{{file|cpp}}} | {{#switch: {{{file|cpp}}} | ||
| cpp = {{#switch: {{{1}}} | | cpp = {{#switch: {{{1}}} | ||
| CAlphaMaterialProxy = src/game/client/alphamaterialproxy.cpp src/game/client/alphamaterialproxy.cpp | |||
| CAnimatedEntityTextureProxy = src/game/client/animatedentitytextureproxy.cpp src/game/client/animatedentitytextureproxy.cpp | |||
| CAnimatedOffsetTextureProxy = src/game/client/animatedoffsettextureproxy.cpp src/game/client/animatedoffsettextureproxy.cpp | |||
| CAnimatedTextureProxy = src/game/client/animatedtextureproxy.cpp src/game/client/animatedtextureproxy.cpp | |||
| CAnimateSpecificTexture = src/game/client/AnimateSpecificTextureProxy.cpp src/game/client/AnimateSpecificTextureProxy.cpp | |||
| BackgroundBSPRepackThread = src/game/client/bsp_utils.cpp src/game/client/bsp_utils.cpp | |||
| CCamoTextureRegen = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp | |||
| CCamoMaterialProxy = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp | |||
| CBoundedCvar_Predict = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_InterpRatio = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_Interp = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp | |||
| CGameClientExports = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CClientDLLSharedAppSystems = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CHLVoiceStatusHelper = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CHLClient = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CPrecacheOtherList = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp | |||
| CFlaggedEntitiesEnum = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp | |||
| CClassMap = src/game/client/classmap.cpp src/game/client/classmap.cpp | |||
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp | |||
| CVoxManager = src/game/client/clientmode_shared.cpp src/game/client/clientmode_shared.cpp | |||
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CVisibleShadowList = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CShadowLeafEnum = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CShadowProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CShadowModelProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CEffectsList = src/game/client/clientsideeffects.cpp src/game/client/clientsideeffects.cpp | |||
| CBulletWhizTimer = src/game/client/clientsideeffects_test.cpp src/game/client/clientsideeffects_test.cpp | |||
| C_AI_BaseHumanoid = src/game/client/c_ai_basehumanoid.cpp src/game/client/c_ai_basehumanoid.cpp | |||
| C_InfoLightingRelative = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp | |||
| C_BaseAnimatingGameSystem = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp | |||
| CTraceFilterSkipNPCsAndPlayers = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp | |||
| C_BoneFollower = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp | |||
| CPredictableList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp | |||
| CRecordingList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp | |||
| C_ColorCorrection = src/game/client/c_colorcorrection.cpp src/game/client/c_colorcorrection.cpp | |||
| C_ColorCorrectionVolume = src/game/client/c_colorcorrectionvolume.cpp src/game/client/c_colorcorrectionvolume.cpp | |||
| C_DynamicLight = src/game/client/c_dynamiclight.cpp src/game/client/c_dynamiclight.cpp | |||
| AshDebrisEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| CClient_Precipitation = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| CPrecipHack = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_EnvWind = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| CEmberEmitter = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_Embers = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_QuadraticBeam = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| SnowFallEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| CSnowFallManager = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_EntityParticleTrail = src/game/client/c_entityparticletrail.cpp src/game/client/c_entityparticletrail.cpp | |||
| C_EnvParticleScript = src/game/client/c_env_particlescript.cpp src/game/client/c_env_particlescript.cpp | |||
| C_EnvProjectedTexture = src/game/client/c_env_projectedtexture.cpp src/game/client/c_env_projectedtexture.cpp | |||
| C_EnvScreenOverlay = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvScreenEffect = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvTonemapController = src/game/client/c_env_tonemap_controller.cpp src/game/client/c_env_tonemap_controller.cpp | |||
| C_Fish = src/game/client/c_fish.cpp src/game/ | |||
}} | }} | ||
| h = {{#switch: {{{1}}} | | h = {{#switch: {{{1}}} | ||
| CBaseReplaySerializeable = src/common/replay/basereplayserializeable.h src/common/replay/basereplayserializeable.h | |||
| IClientReplay = src/common/replay/iclientreplay.h src/common/replay/iclientreplay.h | |||
| IClientReplayContext = src/common/replay/iclientreplaycontext.h src/common/replay/iclientreplaycontext.h | |||
| IClientReplayHistoryManager = src/common/replay/iclientreplayhistorymanager.h src/common/replay/iclientreplayhistorymanager.h | |||
| IEngineReplay = src/common/replay/ienginereplay.h src/common/replay/ienginereplay.h | |||
| IEngineClientReplay = src/common/replay/ienginereplay.h src/common/replay/ienginereplay.h | |||
| IQueryableReplayItem = src/common/replay/iqueryablereplayitem.h src/common/replay/iqueryablereplayitem.h | |||
| IRecordingSession = src/common/replay/irecordingsession.h src/common/replay/irecordingsession.h | |||
| IRecordingSessionBlockManager = src/common/replay/irecordingsessionblockmanager.h src/common/replay/irecordingsessionblockmanager.h | |||
| IRecordingSessionManager = src/common/replay/irecordingsessionmanager.h src/common/replay/irecordingsessionmanager.h | |||
| IReplayCamera = src/common/replay/ireplaycamera.h src/common/replay/ireplaycamera.h | |||
| IReplayContext = src/common/replay/ireplaycontext.h src/common/replay/ireplaycontext.h | |||
| IReplayDemoPlayer = src/common/replay/ireplaydemoplayer.h src/common/replay/ireplaydemoplayer.h | |||
| IReplayErrorSystem = src/common/replay/ireplayerrorsystem.h src/common/replay/ireplayerrorsystem.h | |||
| IReplayFactory = src/common/replay/ireplayfactory.h src/common/replay/ireplayfactory.h | |||
| IReplayManager = src/common/replay/ireplaymanager.h src/common/replay/ireplaymanager.h | |||
| IReplayMovie = src/common/replay/ireplaymovie.h src/common/replay/ireplaymovie.h | |||
| IReplayMovieManager = src/common/replay/ireplaymoviemanager.h src/common/replay/ireplaymoviemanager.h | |||
| IReplayMovieRenderer = src/common/replay/ireplaymovierenderer.h src/common/replay/ireplaymovierenderer.h | |||
| IReplayPerformanceController = src/common/replay/ireplayperformancecontroller.h src/common/replay/ireplayperformancecontroller.h | |||
| IReplayPerformanceEditor = src/common/replay/ireplayperformanceeditor.h src/common/replay/ireplayperformanceeditor.h | |||
| IReplayPerformanceManager = src/common/replay/ireplayperformancemanager.h src/common/replay/ireplayperformancemanager.h | |||
| IReplayPerformancePlaybackHandler = src/common/replay/ireplayperformanceplaybackhandler.h src/common/replay/ireplayperformanceplaybackhandler.h | |||
| IReplayPerformancePlayer = src/common/replay/ireplayperformanceplayer.h src/common/replay/ireplayperformanceplayer.h | |||
| IReplayPerformanceRecorder = src/common/replay/ireplayperformancerecorder.h src/common/replay/ireplayperformancerecorder.h | |||
| IReplayPlayerCache = src/common/replay/ireplayplayercache.h src/common/replay/ireplayplayercache.h | |||
| IReplayRenderQueue = src/common/replay/ireplayrenderqueue.h src/common/replay/ireplayrenderqueue.h | |||
| IReplayScreenshotManager = src/common/replay/ireplayscreenshotmanager.h src/common/replay/ireplayscreenshotmanager.h | |||
| IReplayScreenshotSystem = src/common/replay/ireplayscreenshotsystem.h src/common/replay/ireplayscreenshotsystem.h | |||
| IReplaySerializeable = src/common/replay/ireplayserializeable.h src/common/replay/ireplayserializeable.h | |||
| IReplayServer = src/common/replay/ireplayserver.h src/common/replay/ireplayserver.h | |||
| IReplaySessionRecorder = src/common/replay/ireplaysessionrecorder.h src/common/replay/ireplaysessionrecorder.h | |||
| IReplaySystem = src/common/replay/ireplaysystem.h src/common/replay/ireplaysystem.h | |||
| IReplayServerEngine = src/common/replay/iserverengine.h src/common/replay/iserverengine.h | |||
| IServerReplay = src/common/replay/iserverreplay.h src/common/replay/iserverreplay.h | |||
| IServerReplayContext = src/common/replay/iserverreplaycontext.h src/common/replay/iserverreplaycontext.h | |||
| CReplay = src/common/replay/replay.h src/common/replay/replay.h | |||
| CReplayScreenshot = src/common/replay/screenshot.h src/common/replay/screenshot.h | |||
| CAchievementNotificationPanel = src/game/client/achievement_notification_panel.h src/game/client/achievement_notification_panel.h | |||
| CBaseAnimatedTextureProxy = src/game/client/baseanimatedtextureproxy.h src/game/client/baseanimatedtextureproxy.h | |||
| CBaseClientRenderTargets = src/game/client/baseclientrendertargets.h src/game/client/baseclientrendertargets.h | |||
| CBasePresence = src/game/client/basepresence.h src/game/client/basepresence.h | |||
| Beam_t = src/game/client/beamdraw.h src/game/client/beamdraw.h | |||
| CClientEffectPrecacheSystem = src/game/client/clienteffectprecachesystem.h src/game/client/clienteffectprecachesystem.h | |||
| CClientEffect = src/game/client/clienteffectprecachesystem.h src/game/client/clienteffectprecachesystem.h | |||
| ClientEffectRegister = src/game/client/clienteffectprecachesystem.h src/game/client/clienteffectprecachesystem.h | |||
| C_EntityClassList = src/game/client/cliententitylist.h src/game/client/cliententitylist.h | |||
| CClientEntityList = src/game/client/cliententitylist.h src/game/client/cliententitylist.h | |||
| CClientRenderablesList = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h | |||
| IClientLeafSystem = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h | |||
| ClientModeShared = src/game/client/clientmode_shared.h src/game/client/clientmode_shared.h | |||
| CClientSteamContext = src/game/client/clientsteamcontext.h src/game/client/clientsteamcontext.h | |||
| CClientThinkList = src/game/client/client_thinklist.h src/game/client/client_thinklist.h | |||
| CClientVirtualReality = src/game/client/client_virtualreality.h src/game/client/client_virtualreality.h | |||
| CColorCorrectionMgr = src/game/client/colorcorrectionmgr.h src/game/client/colorcorrectionmgr.h | |||
| CCommentaryModelPanel = src/game/client/commentary_modelviewer.h src/game/client/commentary_modelviewer.h | |||
| CCommentaryModelViewer = src/game/client/commentary_modelviewer.h src/game/client/commentary_modelviewer.h | |||
| C_AI_BaseNPC = src/game/client/c_ai_basenpc.h src/game/client/c_ai_basenpc.h | |||
| C_BaseAnimating = src/game/client/c_baseanimating.h src/game/client/c_baseanimating.h | |||
| C_ClientRagdoll = src/game/client/c_baseanimating.h src/game/client/c_baseanimating.h | |||
| C_BaseAnimatingOverlay = src/game/client/c_baseanimatingoverlay.h src/game/client/c_baseanimatingoverlay.h | |||
| C_BaseCombatCharacter = src/game/client/c_basecombatcharacter.h src/game/client/c_basecombatcharacter.h | |||
| C_BaseDoor = src/game/client/c_basedoor.h src/game/client/c_basedoor.h | |||
| C_BaseEntity = src/game/client/c_baseentity.h src/game/client/c_baseentity.h | |||
| C_BaseFlex = src/game/client/c_baseflex.h src/game/client/ | |||
}} | }} | ||
}} | }} |