Template:KV Light: Difference between revisions

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| 11 || Slow pulse, noblack
| 11 || Slow pulse, noblack
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:{{note|Applies only to light entities with ''targetname'' set.}}


* '''pattern'''
* '''pattern'''
: <string> A string of characters defining a custom pattern, '''a''' being most dark and '''z''' being most bright.
: <string> A string of characters defining a custom pattern, '''a''' being most dark and '''z''' being most bright.
:{{note|Applies only to light entities with ''targetname'' set.}}


* '''_constant_attn'''
* '''_constant_attn'''

Revision as of 18:10, 24 September 2006

_light

<color255 & integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
  • style
<choices> A preset pattern of diverse flicker effects.
Literal Value Description
0 Normal
1 Flicker A
2 Slow, strong pulse
3 Candle A
4 Fast strobe
5 Gentle pulse
6 Flicker B
7 Candle B
8 Candle C
9 Slow strobe
10 Fluorescent flicker
11 Slow pulse, noblack
Note.pngNote:Applies only to light entities with targetname set.
  • pattern
<string> A string of characters defining a custom pattern, a being most dark and z being most bright.
Note.pngNote:Applies only to light entities with targetname set.
  • _constant_attn
<float> Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
  • _linear_attn
<float> Brightens or dims the intensity of the light emitted. A high linear will dim the light.
  • _quadratic_attn
<float> Increase to make a light bright but not travel far.
  • _distance
<integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
#000000 BrightnessHDR
<float> 50 percent falloff distance
Distance at which brightness should fall off to 50%. If set, overrides linear constant and quadratic paramaters.
<float> 0 percent falloff distance
Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use.