File:Cast ray-example.jpg: Difference between revisions
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== Summary == | == Summary == | ||
Game: {{portal}}, map testchmb_a_04 | |||
4 cast_ray uses | 4 cast_ray uses, first the commands were used then player was teleported to desired position to take screenshots | ||
* cast_ray shot at portal didn't go through it | * cast_ray shot at portal didn't go through it |
Latest revision as of 06:08, 12 May 2025
Summary
4 cast_ray uses, first the commands were used then player was teleported to desired position to take screenshots
- cast_ray shot at portal didn't go through it
Console output Hit worldspawn position 0.00, 0.00, 0.00 angles 0.00, 0.00, 0.00 Hit: hitbox 0, hitgroup 0, physics bone 0, solid 1, surface CONCRETE/CONCRETE_MODULAR_WALL001A, surfaceprop concrete, contents 00000001
- cast_ray doesn't go through glass window
Console output Hit func_brush position 256.00, 385.50, 192.00 angles 0.00, 0.00, 0.00 Hit: hitbox 0, hitgroup 0, physics bone 0, solid 6, surface maps/testchmb_a_04/glass/glasswindow_refract01_410_257_176, surfaceprop glass, contents 10000002
- cast_ray went through the water surface
Console output Hit worldspawn position 0.00, 0.00, 0.00 angles 0.00, 0.00, 0.00 Hit: hitbox 0, hitgroup 0, physics bone 0, solid 1, surface maps/testchmb_a_04/metal/metalwall048e_250_113_-63, surfaceprop metal, contents 00000001
- cast_ray did hit prop_combine_ball
Console output Hit prop_energy_ball position 26.07, 318.00, 61.46 angles -0.00, 0.00, 0.00 Hit: hitbox 0, hitgroup 0, physics bone 0, solid 2, surface **studio**, surfaceprop metal, contents 00000001
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 05:46, 12 May 2025 | ![]() | 1,920 × 1,080 (384 KB) | Nescius (talk | contribs) |
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