The Ship Single Player: Starting your Mod: Difference between revisions
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Note:For the sake of this article,
Note:For the sake of this article,
Note:You do not need to run the batch file to start up the Source SDK for your mod, since it does not rely on the invalid gameinfo.txt files.
Warning:When you release your mod, be sure to leave all of the packaged files in the
Warning:You may have to change the directory names to fit your folder hierarchy.
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After downloading [[The Ship SDK]], download [http://files.filefront.com/The_Ship_SP_Mod_Template/;6272627;;/fileinfo.html The Ship Single Player Mod Template] and extract its contents to <code>..\Steam\SteamApps\SourceMods</code>. Be sure to replace all variables below (i.e. MODTITLE, MODDIR, <username>) with their corresponding values. | After downloading [[The Ship SDK]], download [http://files.filefront.com/The_Ship_SP_Mod_Template/;6272627;;/fileinfo.html The Ship Single Player Mod Template] and extract its contents to <code>..\Steam\SteamApps\SourceMods</code>. Be sure to replace all variables below (i.e. MODTITLE, MODDIR, <username>) with their corresponding values. | ||
{{note|You do not need to run the batch file to start up the Source SDK for your mod, since it does not rely on the invalid [[gameinfo.txt]] files.}} | {{note|You do not need to run the batch file to start up the Source SDK for your mod, since it does not rely on the invalid [[gameinfo.txt]] files.}} | ||
{{ | {{warning|When you release your mod, be sure to leave all of the packaged files in the <code>scripts</code> directory in tact, or it will crash.}} | ||
==Mod Setup== | ==Mod Setup== | ||
#Rename the mod's directory from ship_sp_mod to MODDIR. | #Rename the mod's directory from ship_sp_mod to MODDIR. |
Revision as of 00:13, 30 November 2006

MODDIR
represents your mod's directory name.
MODTITLE
represents your mod's game
key set in gameinfo.txt.After downloading The Ship SDK, download The Ship Single Player Mod Template and extract its contents to ..\Steam\SteamApps\SourceMods
. Be sure to replace all variables below (i.e. MODTITLE, MODDIR, <username>) with their corresponding values.


scripts
directory in tact, or it will crash.Mod Setup
- Rename the mod's directory from ship_sp_mod to MODDIR.
- Navigate to
..\MODDIR\resource
and renameship_sp_mod_english.txt
toMODDIR_english.txt
. - Open
resource\MODDIR_english.txt
and replaceship_sp_mod_Chapter1_Title
withMODDIR_Chapter1_Title
(This serves as an example for chapter titles). - If you'd like to include credits in your mod, modify
scripts\credits.txt
to your liking and deleteresource/GameMenu.res
; otherwise, deletescripts\credits.txt
. Now, opengameinfo.txt
and make changes to the top few lines of the file.
GameConfig

Open ..\Steam\SteamApps\<username>\sourcesdk\bin\GameConfig.txt
and do the following:
Before
} "SDKVersion" "2"
Add
"MODTITLE" { "GameDir" "c:\program files\steam\steamapps\SourceMods\MODDIR" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\The_Ship_SP.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\the ship single player\ship.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_deathmatch" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\cstbsp-ts.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\cstvis-ts.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\cstrad-ts.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\the ship single player" "MapDir" "c:\program files\steam\steamapps\<username>\the ship single player\sourcesdk_content\ship\mapsrc" "BSPDir" "c:\program files\steam\steamapps\SourceMods\MODDIR\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }