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QuakeEd: Difference between revisions

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'''QuakeEd''' was a map editor for NeXTSTEP workstations used by [[Id Software]] to create maps for {{quake|2}}.
'''QuakeEd''' was a map editor for NeXTSTEP workstations used by [[Id Software]] to create maps for {{quake|2}}.


To determine what entities were available, block comments prefixed with {{code|QUAKED}} were parsed. Many of these comments remain in unaltered form in {{hl1|2}}'s source code, despite often no longer accurately representing how the entities work.
To determine what entities were available, block comments prefixed with {{code|QUAKED}} were parsed from the game's source code. Many of these comments remain in unaltered form in {{hl1|2}}'s source code, despite often no longer accurately representing how the entities work.


== External links ==
== External links ==
* {{quakewiki|QuakeEd}} on the Quake Wiki
* {{quakewiki|QuakeEd}} on the Quake Wiki

Latest revision as of 13:47, 8 May 2025

Quake QuakeEdQuake II QuakeEd4Quake II QERadiantQ3Radiant Q3RadiantGtkRadiant GtkRadiantNetRadiant NetRadiantNetRadiant-Custom NetRadiant-Custom

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This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.
The Half-Life SDK Half-Life SDK code contains many leftover QUAKED comments. This page explains what they are, and why they should be ignored.

QuakeEd was a map editor for NeXTSTEP workstations used by Id Software to create maps for Quake Quake.

To determine what entities were available, block comments prefixed with QUAKED were parsed from the game's source code. Many of these comments remain in unaltered form in Half-Life Half-Life's source code, despite often no longer accurately representing how the entities work.

External links