Template:O Door: Difference between revisions
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{{O|OnFullyClosed|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}} | {{O|OnFullyClosed|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}} | ||
{{O|OnFullyOpen|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}} | {{O|OnFullyOpen|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}} | ||
{{O|OnBlockedClosing|Fired when the door has been blocked from closing. {{ | {{O|OnBlockedClosing| activator = entity that blocks the door | ||
|Fired when the door has been blocked from closing.}} | |||
{{O|OnBlockedOpening| activator = entity that blocks the door | |||
|Fired when the door has been blocked from opening.}} | |||
{{O|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}} | {{O|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}} | ||
{{O|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}} | {{O|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}} |
Revision as of 23:50, 21 April 2025
BaseDoor:
- OnClose
- Fired when the door starts to close.
- OnOpen
- Fired when the door starts to open.
- OnFullyClosed
- Fired when the door finishes closing. Reversed if Start Open flag is set.
- OnFullyOpen
- Fired when the door finishes opening. Reversed if Start Open flag is set.
- OnBlockedClosing
- !activator = entity that blocks the door
!caller = this entity
Fired when the door has been blocked from closing.
- OnBlockedOpening
- !activator = entity that blocks the door
!caller = this entity
Fired when the door has been blocked from opening.
- OnUnblockedClosing
- Fired when the door is no longer blocked from closing.
- OnUnblockedOpening
- Fired when the door is no longer blocked from opening.
- OnLockedUse
- Fired when the player tries to open the door but fails because it is locked.