Template:O Door: Difference between revisions

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{{O|OnFullyClosed|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}}
{{O|OnFullyClosed|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}}
{{O|OnFullyOpen|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}}
{{O|OnFullyOpen|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}}
{{O|OnBlockedClosing|Fired when the door has been blocked from closing. {{ent|!activator}} is whatever blocks the door.}}
{{O|OnBlockedClosing| activator = entity that blocks the door
{{O|OnBlockedOpening|Fired when the door has been blocked from opening. {{ent|!activator}} is whatever blocks the door.}}
|Fired when the door has been blocked from closing.}}
{{O|OnBlockedOpening| activator = entity that blocks the door
|Fired when the door has been blocked from opening.}}
{{O|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}}
{{O|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}}
{{O|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}}
{{O|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}}

Revision as of 23:50, 21 April 2025

BaseDoor:

OnClose
Fired when the door starts to close.
OnOpen
Fired when the door starts to open.
OnFullyClosed
Fired when the door finishes closing. Reversed if Start Open flag is set.
OnFullyOpen
Fired when the door finishes opening. Reversed if Start Open flag is set.
OnBlockedClosing
!activator = entity that blocks the door
!caller = this entity
Fired when the door has been blocked from closing.
OnBlockedOpening
!activator = entity that blocks the door
!caller = this entity
Fired when the door has been blocked from opening.
OnUnblockedClosing
Fired when the door is no longer blocked from closing.
OnUnblockedOpening
Fired when the door is no longer blocked from opening.
OnLockedUse
Fired when the player tries to open the door but fails because it is locked.