Point populator interface: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
m (→‎Inputs: Substituted IO templates)
 
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==Inputs==
==Inputs==
{{I Targetname}}
{{I Targetname}}
{{IO|PauseBotSpawning|Pause the spawning of all bots.}}
{{I|PauseBotSpawning|Pause the spawning of all bots.}}
{{IO|UnpauseBotSpawning|Resume spawning of all bots.}}
{{I|UnpauseBotSpawning|Resume spawning of all bots.}}
{{IO|ChangeBotAttributes|All bots with matching event name will apply the attribute changes.|param=string}}
{{I|ChangeBotAttributes|All bots with matching event name will apply the attribute changes.|param=string}}
{{IO|ChangeDefaultEventAttributes|Change default event name to spawn bots. The default name is Default.|param=string}}
{{I|ChangeDefaultEventAttributes|Change default event name to spawn bots. The default name is Default.|param=string}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}

Latest revision as of 07:51, 21 April 2025

point_populator_interface is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

A proxy entity to allow the map to communicate with the populator at runtime.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

PauseBotSpawning
Pause the spawning of all bots.
UnpauseBotSpawning
Resume spawning of all bots.
ChangeBotAttributes <stringRedirectInput/string>
All bots with matching event name will apply the attribute changes.
ChangeDefaultEventAttributes <stringRedirectInput/string>
Change default event name to spawn bots. The default name is Default.

Outputs