The Ship Single Player: Starting your Mod: Difference between revisions
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"hammer" | "hammer" | ||
{ | { | ||
"GameData0" | "GameData0" "c:\program files\valve\steam\steamapps\<username>\sourcesdk\bin\The_Ship_SP.fgd" | ||
"TextureFormat" "5" | "TextureFormat" "5" | ||
"MapFormat" "4" | "MapFormat" "4" | ||
"DefaultTextureScale" "0.250000" | "DefaultTextureScale" "0.250000" | ||
"DefaultLightmapScale" "16" | "DefaultLightmapScale" "16" | ||
"GameExe" | "GameExe" "c:\program files\valve\steam\steamapps\<username>\the ship single player\ship.exe" | ||
"DefaultSolidEntity" "func_detail" | "DefaultSolidEntity" "func_detail" | ||
"DefaultPointEntity" "info_player_deathmatch" | "DefaultPointEntity" "info_player_deathmatch" | ||
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"Light" "c:\program files\valve\steam\steamapps\<username>\sourcesdk\bin\cstrad-ts.exe" | "Light" "c:\program files\valve\steam\steamapps\<username>\sourcesdk\bin\cstrad-ts.exe" | ||
"GameExeDir" "c:\program files\valve\steam\steamapps\<username>\the ship single player" | "GameExeDir" "c:\program files\valve\steam\steamapps\<username>\the ship single player" | ||
"MapDir" | "MapDir" "c:\program files\valve\steam\steamapps\<username>\the ship single player\sourcesdk_content\ship\mapsrc" | ||
"BSPDir" "c:\program files\valve\steam\steamapps\SourceMods\MODDIR\maps" | "BSPDir" "c:\program files\valve\steam\steamapps\SourceMods\MODDIR\maps" | ||
"CordonTexture" "tools\toolsskybox" | "CordonTexture" "tools\toolsskybox" | ||
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} | } | ||
} | } | ||
==Mod Setup== | ==Mod Setup== | ||
#Rename the mod's directory from ship_sp_mod to MODDIR. | #Rename the mod's directory from ship_sp_mod to MODDIR. |
Revision as of 23:35, 21 November 2006
After downloading The Ship SDK, download The Ship Single Player Mod Template and extract its contents to ..\Steam\SteamApps\SourceMods
. Let MODDIR be the directory that you will use as the mod's directory. Let <username> be your username.
GameConfig
Open ..\Steam\SteamApps\<username>\sourcesdk\bin\GameConfig.txt
and do the following:
Before
} "SDKVersion" "2"
Add
"Mod Name" { "GameDir" "c:\program files\valve\steam\steamapps\SourceMods\MODDIR" "hammer" { "GameData0" "c:\program files\valve\steam\steamapps\<username>\sourcesdk\bin\The_Ship_SP.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\valve\steam\steamapps\<username>\the ship single player\ship.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_deathmatch" "BSP" "c:\program files\valve\steam\steamapps\<username>\sourcesdk\bin\cstbsp-ts.exe" "Vis" "c:\program files\valve\steam\steamapps\<username>\sourcesdk\bin\cstvis-ts.exe" "Light" "c:\program files\valve\steam\steamapps\<username>\sourcesdk\bin\cstrad-ts.exe" "GameExeDir" "c:\program files\valve\steam\steamapps\<username>\the ship single player" "MapDir" "c:\program files\valve\steam\steamapps\<username>\the ship single player\sourcesdk_content\ship\mapsrc" "BSPDir" "c:\program files\valve\steam\steamapps\SourceMods\MODDIR\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Mod Setup
- Rename the mod's directory from ship_sp_mod to MODDIR.
- Navigate to
..\MODDIR\resource
and renameship_sp_mod_english.txt
toMODDIR_english.txt
. - Open
resource\MODDIR_english.txt
and replaceship_sp_mod_Chapter1_Title
withMODDIR_Chapter1_Title
(This serves as an example for chapter titles). - If you'd like to include credits in your mod, modify
scripts\credits.txt
to your liking and deleteresource/GameMenu.res
; otherwise, deletescripts\credits.txt
. Now, opengameinfo.txt
and make changes to the top few lines of the file.