Item armor (Pre-Fortress 2): Difference between revisions

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An item that restores armor. Unlike {{tf2|4}}, will always restore full armor even over 200.
An item that restores armor. Unlike {{tf2|4}}, will always restore full armor even over 200.
{{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure place more to account for this.}}
{{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure to place more to account for this.}}


==Keyvalues==
==Keyvalues==

Latest revision as of 09:10, 31 March 2025

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item_armor is a point entity available in Pre-Fortress 2 Pre-Fortress 2.

An item that restores armor. Unlike Team Fortress 2 Team Fortress 2, will always restore full armor even over 200.

Icon-Important.pngImportant:Placing at least one in a map will disable receiving any armor from all health kits, so make sure to place more to account for this.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Team (TeamNum) <choices>
What team is allowed to pick this up.
  • Any
  • Red
  • Blue
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Model (powerup_model) <choices>
Changes the in-game model to something other than the default model. Not shown in Hammer.