Item armor (Pre-Fortress 2): Difference between revisions
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Important:Placing at least one in a map will disable receiving any armor from all health kits, so make sure place more to account for this.
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{{Tabs|Item armor|custom1=item_armor|custom2=item_armor (Pre-Fortress 2)}} | {{Tabs|Item armor|custom1=item_armor|custom2=item_armor (Pre-Fortress 2)}} | ||
{{this is a|point entity|game= | {{this is a|point entity|game=Pre-Fortress 2|name=item_armor}} | ||
An item that restores armor. Unlike {{tf2|4}}, will always restore full armor even over 200. | An item that restores armor. Unlike {{tf2|4}}, will always restore full armor even over 200. | ||
Revision as of 21:33, 30 March 2025
item_armor is a point entity available in
Pre-Fortress 2.
An item that restores armor. Unlike
Team Fortress 2, will always restore full armor even over 200.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Team (TeamNum) <choices>
- What team is allowed to pick this up.
- Any
- Red
- Blue
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
- Model (powerup_model) <choices>
- Changes the in-game model to something other than the default model. Not shown in Hammer.