$keepbone and $protected (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{scsdk|only}} {{this is a|QC command|engine=GoldSrc|name0=$keepbone|name1=$protected}} Prevents StudioMDL from removing the named bone, even if it isn't attached to any vertices.") |
SirYodaJedi (talk | contribs) No edit summary Tag: Reverted |
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{{scsdk|only}} {{this is a|QC command|engine=GoldSrc| | {{scsdk|only}} {{this is a|QC command|engine=GoldSrc|name=$keepbone|name1=$protected}} Prevents StudioMDL from removing the named bone, even if it isn't attached to any vertices. |
Revision as of 11:21, 25 March 2025
(only in )
$keepbone
and $protected
are QC commands available in all GoldSrc games. Prevents StudioMDL from removing the named bone, even if it isn't attached to any vertices.