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Func proprrespawnzone: Difference between revisions

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"Zone that handles respawning and distribution of clientside physics props." []
"Zone that handles respawning and distribution of clientside physics props." []
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== See also ==
* [https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/client/physpropclientside.cpp#L631 physpropclientside.cpp]


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Revision as of 03:30, 13 March 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default, except in Team Fortress 2.
See below for instructions on making it available.
C++ Class hierarchy
CBaseEntity defined in C++ props.cpp

func_proprrespawnzone is a brush entity available in all Source Source games. Zone that handles respawning and distribution of clientside physics props.

Confirm:This entity is disabled in code

FGD code

@SolidClass base(Targetname) = func_proprrespawnzone :
	"Zone that handles respawning and distribution of clientside physics props." []

See also