Func proprrespawnzone: Difference between revisions
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"Zone that handles respawning and distribution of clientside physics props." [] | "Zone that handles respawning and distribution of clientside physics props." [] | ||
</pre> | </pre> | ||
== See also == | |||
* [https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/client/physpropclientside.cpp#L631 physpropclientside.cpp] | |||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 03:30, 13 March 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games. Zone that handles respawning and distribution of clientside physics props.

FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []