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Func proprrespawnzone: Difference between revisions

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(it exists in game)
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{{Ent not in fgd|none|except={{tf2}}}}
{{Ent not in fgd|none|except={{tf2}}}}
{{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}}
{{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}}
{{this is a|brush entity|name=func_proprrespawnzone}}
{{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props.


{{bug|This entity is disabled in code, it does not exist in-game.}}
{{note|This entity is disabled in code{{confirm}}}}
 
== Entity Description ==
Zone that handles respawning and distribution of clientside physics props.


== FGD code ==
== FGD code ==

Revision as of 03:18, 13 March 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default, except in Team Fortress 2.
See below for instructions on making it available.
C++ Class hierarchy
CBaseEntity defined in C++ props.cpp

func_proprrespawnzone is a brush entity available in all Source Source games. Zone that handles respawning and distribution of clientside physics props.

Note.pngNote:This entity is disabled in code[confirm]

FGD code

@SolidClass base(Targetname) = func_proprrespawnzone :
	"Zone that handles respawning and distribution of clientside physics props." []