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Func proprrespawnzone: Difference between revisions

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m (Nescius moved page Func proprespawnzone to Func proprrespawnzone over redirect: wrong name)
(huh)
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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{Ent not in fgd|none|except={{tf2}}}}
{{Ent not in fgd|none|except={{tf2}}}}
{{this is a|brush entity|name=func_proprespawnzone}}
{{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}}
{{this is a|brush entity|name=func_proprrespawnzone}}


{{bug|This entity is disabled in code, it does not exist in-game.}}
{{bug|This entity is disabled in code, it does not exist in-game.}}


==Entity Description==
== Entity Description ==
Zone that handles respawning and distribution of clientside physics props.
Zone that handles respawning and distribution of clientside physics props.


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Revision as of 20:21, 12 March 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default, except in Team Fortress 2.
See below for instructions on making it available.
C++ Class hierarchy
CBaseEntity defined in C++ props.cpp

func_proprrespawnzone is a brush entity available in all Source Source games.

Icon-Bug.pngBug:This entity is disabled in code, it does not exist in-game.  [todo tested in ?]

Entity Description

Zone that handles respawning and distribution of clientside physics props.