Info player observer (GoldSrc): Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{tabs|info_player_observer|goldsrc=1|source=1|main=source}} | {{tabs|info_player_observer|goldsrc=1|source=1|main=source}} | ||
{{this is a|point entity|<!--sprite=1-->|name=info_player_observer|engine=GoldSrc|game=Day of Defeat}} This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed | {{this is a|point entity|<!--sprite=1-->|name=info_player_observer|engine=GoldSrc|game=Day of Defeat}} This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatically at the map [[origin]] (0,0,0). | ||
==Key Values== | ==Key Values== | ||
{{Hl1_kv_master}} | {{Hl1_kv_master}} | ||
{{Dod kv CPMaster}} | {{Dod kv CPMaster}} |
Revision as of 16:20, 20 February 2025
info_player_observer
is a point entity available in Day of Defeat. This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatically at the map origin (0,0,0).
Key Values
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
CPMaster:
- Master Control Point (target) <targetname>
- This is the dod_master entity using a dod_control_point.
- Active if neutral? (spawn_cp_neutral) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if in control? (spawn_cp_incontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if not in control? (spawn_cp_notincontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.