Talk:Setup mod on Steam: Difference between revisions
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Developers shouldn't need to copy the entire directory over if they are properly setting up their gameinfo.txt as that can pull all the VPK's from the SDK 2013 branch if [[Gameinfo|setup correctly]]. They should still grab all of the scripts but adding in the VPKs is bloat that is not needed --[[User:Wazanator|Wazanator]] ([[User talk:Wazanator|talk]]) 02:25, 2 November 2015 (UTC) | Developers shouldn't need to copy the entire directory over if they are properly setting up their gameinfo.txt as that can pull all the VPK's from the SDK 2013 branch if [[Gameinfo|setup correctly]]. They should still grab all of the scripts but adding in the VPKs is bloat that is not needed --[[User:Wazanator|Wazanator]] ([[User talk:Wazanator|talk]]) 02:25, 2 November 2015 (UTC) | ||
== Linux/Mac Suggestion == | |||
Instead of using mount (which requires super user privileges), it would be better to use 'ln -s' instead, as it creates a symbolic link like mentioned, and not a bind to another directory. | |||
Something like | |||
<syntaxhighlight>ln -s <path_to_source>/<sp|mp>/game/mod_<hl2mp|hl2|episodic> <mod_name></syntaxhighlight> | |||
should create a symbolic link, in the current working directory, that points to the desired mod folder in the SDK. | |||
Revision as of 20:24, 13 January 2025
Shouldn't need to copy the entire directory
Developers shouldn't need to copy the entire directory over if they are properly setting up their gameinfo.txt as that can pull all the VPK's from the SDK 2013 branch if setup correctly. They should still grab all of the scripts but adding in the VPKs is bloat that is not needed --Wazanator (talk) 02:25, 2 November 2015 (UTC)
Linux/Mac Suggestion
Instead of using mount (which requires super user privileges), it would be better to use 'ln -s' instead, as it creates a symbolic link like mentioned, and not a bind to another directory. Something like
ln -s <path_to_source>/<sp|mp>/game/mod_<hl2mp|hl2|episodic> <mod_name>should create a symbolic link, in the current working directory, that points to the desired mod folder in the SDK.