Npc metropolice: Difference between revisions
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[[Image:metrocop police.jpg|frame|right|Metro Police]] | [[Image:metrocop police.jpg|frame|right|Metro Police]] | ||
With the Efficient flag (16) set, the policeman's model is set to Police_[[Cheaple]].mdl | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 19:49, 12 July 2005
Entity Description
With the Efficient flag (16) set, the policeman's model is set to Police_Cheaple.mdl
Keyvalues
- waitingtorappel
- <boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
- additionalequipment
- <choices>
Literal Value Description weapon_pistol Pistol weapon_smg1 SMG1 weapon_stunstick Stun Stick weapon_shotgun Shotgun 0 Nothing
- manhacks
- <integer> Number of Manhacks
- weapondrawn
- <boolean> Pistol starts active
Flags
- 131072 : Simple cops
- 524288 : Always stitch
- 1048576 : No chatter
- 2097152 : Arrest enemies
- 4194304 : No far stitching
- 8388608 : Prevent manhack toss
- 16777216: Allowed to respond to thrown objects
- 33554432: Mid-range attacks (halfway between normal + long-range)
Inputs
- BeginRappel
- EnableManhackToss
- Enables manhack toss (which had been disabled by the spawnflag)
- SetPoliceGoal <string>
- Causes the NPC to police the area defined by an ai_goal_police
- ActivateBaton
- Set the baton to active
Outputs
- OnRappelTouchdown
- Fires when done rappeling
- OnStunnedPlayer
- Fires when the player is hit by a stunstick by this NPC.