Talk:HL2:Awakening: Difference between revisions

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==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight ==
==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight ==
(all after the august 2006 sdk update)
(all after the august 2006 sdk update)
* '''Q:''' Whats the deal with Sourcesdk base?
: Do I need to copy the dll's to my mod?
: Do I need to inform the players to download it or does it install on its own when trying custom mods?
* '''Q:''' Is the commentary stuff working for mods too? can't find the entity.


* '''Bug:''' env_tonemap controller is not recognized
* '''Bug:''' env_tonemap controller is not recognized


* '''Bug:''' Buggy has no weapon
* '''Bug:''' Buggy has no weapon
: Code solution: (still hoping for a non code related fix)
:: 1. Remove vehicle_jeep_episodic.cpp from the build
::2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at


* '''Bug:''' func_door_rotating acts as func_rotating since august sdk update
* '''Bug:''' func_door_rotating acts as func_rotating since august sdk update
: Found out this weird behavior happens when a parented prop(dynamic)its origin is to far from the door's origin.
: Found out this weird behavior happens when a parented object its origin is to far from the door's origin.


* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)


* '''Bug:''' The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
* '''Bug:''' The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
:No error report just a sound and back in desktop.
: No error report just a sound and back in desktop.
 
:: Hasn't happened since I added it to Valve's buglist lol
* '''Bug:''' Can't get dod:s type of detailsprites to work, is its code not included in sourcesdk base?
:I added Sprite Shape, shape_angle, shape_size and sway parameters to my existing vbsp but none get added.
:Removing the parameters gave me the old 2d sprites again.
:Anything wrong with this?
<pre> Model1
{
"sprite_shape" "tri"
"sprite" "288 0 128 128 512"
"spritesize" "0.5 0.0 25 33"
"spriterandomscale" "0.2"
"amount" "0.3"
"detailOrientation" "0"
"shape_angle" "10"
"shape_size" "0.03"
"sway" "0.5"
}
</pre>
 
 


==Fixes==
==Fixes==

Revision as of 08:24, 14 October 2006

Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight

(all after the august 2006 sdk update)

  • Bug: env_tonemap controller is not recognized
  • Bug: Buggy has no weapon
Code solution: (still hoping for a non code related fix)
1. Remove vehicle_jeep_episodic.cpp from the build
2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at
  • Bug: func_door_rotating acts as func_rotating since august sdk update
Found out this weird behavior happens when a parented object its origin is to far from the door's origin.
  • Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
  • Bug: The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
No error report just a sound and back in desktop.
Hasn't happened since I added it to Valve's buglist lol

Fixes

  • Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
|http://www.bluestrike.be/tempspul/aw_map40012.jpg
|http://www.bluestrike.be/tempspul/aw_map40013.jpg
|http://www.bluestrike.be/tempspul/aw_map40014.jpg
(reflecting sprites on the come from a nearby shaft)
|http://www.bluestrike.be/tempspul/bonus10001.jpg
--> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.