Talk:HL2:Awakening: Difference between revisions
		
		
		
		
		
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| Bluestrike (talk | contribs)  (→Problems - feel free to set me straight: added new issue) | Bluestrike (talk | contribs)  No edit summary | ||
| Line 12: | Line 12: | ||
| * '''Bug:''' Buggy has no weapon | * '''Bug:''' Buggy has no weapon | ||
| * '''Bug:''' func_door_rotating acts as func_rotating | * '''Bug:''' func_door_rotating acts as func_rotating since august sdk update | ||
| : Found out this weird behavior happens when a parented prop(dynamic)its origin is to far from the door's origin. | |||
| * '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken) | * '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken) | ||
Revision as of 04:16, 28 September 2006
Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight
(all after the august 2006 sdk update)
- Q: Whats the deal with Sourcesdk base?
- Do I need to copy the dll's to my mod?
- Do I need to inform the players to download it or does it install on its own when trying custom mods?
- Q: Is the commentary stuff working for mods too? can't find the entity.
- Bug: env_tonemap controller is not recognized
- Bug: Buggy has no weapon
- Bug: func_door_rotating acts as func_rotating since august sdk update
- Found out this weird behavior happens when a parented prop(dynamic)its origin is to far from the door's origin.
- Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
- Bug: The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
- No error report just a sound and back in desktop.
- Bug: Can't get dod:s type of detailsprites to work, is its code not included in sourcesdk base?
- I added Sprite Shape, shape_angle, shape_size and sway parameters to my existing vbsp but none get added.
- Removing the parameters gave me the old 2d sprites again.
- Anything wrong with this?
			Model1
			{
				"sprite_shape"	"tri"
				"sprite" "288 0 128 128 512" 
				"spritesize" "0.5 0.0 25 33"
				"spriterandomscale" "0.2"
				"amount" "0.3"
				"detailOrientation" "0"
				"shape_angle"	"10"
				"shape_size"	"0.03"
				"sway"	"0.5"
			}
Fixes
- Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
- |http://www.bluestrike.be/tempspul/aw_map40012.jpg
- |http://www.bluestrike.be/tempspul/aw_map40013.jpg
- |http://www.bluestrike.be/tempspul/aw_map40014.jpg
- (reflecting sprites on the come from a nearby shaft)
- |http://www.bluestrike.be/tempspul/bonus10001.jpg
- --> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.