Talk:HL2:Awakening: Difference between revisions

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* '''Bug:''' Buggy has no weapon
* '''Bug:''' Buggy has no weapon


* '''Bug:''' func_door_rotating acts as func_rotating
* '''Bug:''' func_door_rotating acts as func_rotating since august sdk update
: Found out this weird behavior happens when a parented prop(dynamic)its origin is to far from the door's origin.


* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)

Revision as of 04:16, 28 September 2006

Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight

(all after the august 2006 sdk update)

  • Q: Whats the deal with Sourcesdk base?
Do I need to copy the dll's to my mod?
Do I need to inform the players to download it or does it install on its own when trying custom mods?
  • Q: Is the commentary stuff working for mods too? can't find the entity.
  • Bug: env_tonemap controller is not recognized
  • Bug: Buggy has no weapon
  • Bug: func_door_rotating acts as func_rotating since august sdk update
Found out this weird behavior happens when a parented prop(dynamic)its origin is to far from the door's origin.
  • Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
  • Bug: The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
No error report just a sound and back in desktop.
  • Bug: Can't get dod:s type of detailsprites to work, is its code not included in sourcesdk base?
I added Sprite Shape, shape_angle, shape_size and sway parameters to my existing vbsp but none get added.
Removing the parameters gave me the old 2d sprites again.
Anything wrong with this?
			Model1
			{
				"sprite_shape"	"tri"
				"sprite" "288 0 128 128 512" 
				"spritesize" "0.5 0.0 25 33"
				"spriterandomscale" "0.2"
				"amount" "0.3"
				"detailOrientation" "0"
				"shape_angle"	"10"
				"shape_size"	"0.03"
				"sway"	"0.5"
			}


Fixes

  • Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
|http://www.bluestrike.be/tempspul/aw_map40012.jpg
|http://www.bluestrike.be/tempspul/aw_map40013.jpg
|http://www.bluestrike.be/tempspul/aw_map40014.jpg
(reflecting sprites on the come from a nearby shaft)
|http://www.bluestrike.be/tempspul/bonus10001.jpg
--> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.