SDK Docs: Difference between revisions
		
		
		
		
		
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| m (This is the english SDK Docs, Level Design:cs goes in SDK Docs:cs.) | m (Why are there links to languages that don't have the Docs yet?) | ||
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| {{otherlang:en:de|SDK Docs:de}}, | {{otherlang:en:de|SDK Docs:de}}, | ||
| {{otherlang:en:es|SDK Docs:es}}, | {{otherlang:en:es|SDK Docs:es}}, | ||
| {{otherlang:en:sv|SDK Docs:sv}}, | {{otherlang:en:sv|SDK Docs:sv}}, | ||
| {{otherlang:en:fr|SDK Docs:fr}}, | {{otherlang:en:fr|SDK Docs:fr}}, | ||
| {{otherlang:en:cs|SDK Docs:cs}} | {{otherlang:en:cs|SDK Docs:cs}} | ||
Revision as of 23:10, 9 October 2006
General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK Frequently Asked Questions
- Help Desk
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Books
| Modding | Creating, organising and releasing your Source project. | 
| Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | 
| Choreography | Make Source's characters come to life with its uniquely powerful choreography technologies. | 
| AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | 
| Material System | Textures and shaders are combined in Source to create materials. | 
| Sound System | Documentation on Source's software sound system. | 
| Modeling | Everything you need to know about modeling for Source. | 
| VGUI | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | 
| Programming | The nuts and bolts of any MOD, programming is what makes things different. | 
| Tutorials | Need help trying to use a particular Source feature? Check here. | 
| Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | 
| Glossary | Explanations of common terms. | 
| Third Party Tools | Non-Valve developer tools. | 
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