Template:KV BaseEntity/doc/Uncovered Keyvalues: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 3: Line 3:
== Covered on BaseAnimating ==
== Covered on BaseAnimating ==
*<code>renderamt</code>  
*<code>renderamt</code>  
*<code>modelindex</code>
*<code>solid</code>  
*<code>solid</code>  
*<code>shadowcastdist</code>  
*<code>shadowcastdist</code>  
Line 15: Line 14:
== Miscellanous ==
== Miscellanous ==
*<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
*<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
*{{todo}}<code>view_ofs</code> (used only on {{ent|player}}s, ''maybe'' NPCs as well, but unsure if it'll have any effects. Needs to be tested on games with NPCs.)
*{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?)
*{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?)

Latest revision as of 12:20, 26 September 2024

Keys here are technically members of theCBaseEntity C++ class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.

Covered on BaseAnimating

  • renderamt
  • solid
  • shadowcastdist
  • fademindist
  • fademaxdist
  • fadescale
  • addon
  • MoveType
  • CollisionGroup

Miscellanous

  • teamnumber (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
  • [Todo]pendingteamnumber (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)