Template:KV BaseEntity/doc/Uncovered Keyvalues: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) | Gameplayer (talk | contribs)  No edit summary | ||
| Line 2: | Line 2: | ||
| == Covered on BaseAnimating == | == Covered on BaseAnimating == | ||
| *<code>renderamt</code>   | *<code>renderamt</code>   | ||
| *<code>modelindex</code>   | *<code>modelindex</code>   | ||
| *<code>solid</code>   | *<code>solid</code>   | ||
| *<code>shadowcastdist</code>   | *<code>shadowcastdist</code>   | ||
| *<code>fademindist</code>   | *<code>fademindist</code>   | ||
| *<code>fademaxdist</code>   | *<code>fademaxdist</code>   | ||
| Line 16: | Line 12: | ||
| *<code>MoveType</code>   | *<code>MoveType</code>   | ||
| *<code>CollisionGroup</code>   | *<code>CollisionGroup</code>   | ||
| == Miscellanous == | == Miscellanous == | ||
| *<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.) | *<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.) | ||
| *{{todo}}<code>view_ofs</code> (used only on {{ent|player}}s, ''maybe'' NPCs as well, but unsure if it'll have any effects. Needs to be tested on games with NPCs.) | *{{todo}}<code>view_ofs</code> (used only on {{ent|player}}s, ''maybe'' NPCs as well, but unsure if it'll have any effects. Needs to be tested on games with NPCs.) | ||
| *{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?) | *{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?) | ||
Revision as of 10:51, 26 September 2024
Keys here are technically members of theCBaseEntity  class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.
 class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.
Covered on BaseAnimating
- renderamt
- modelindex
- solid
- shadowcastdist
- fademindist
- fademaxdist
- fadescale
- addon
- MoveType
- CollisionGroup
Miscellanous
- teamnumber(m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
- [Todo]view_ofs(used only on players, maybe NPCs as well, but unsure if it'll have any effects. Needs to be tested on games with NPCs.)
- [Todo]pendingteamnumber(spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)